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Quenten

Quenten

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Username
Quenten
Joined
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Birthday
November 29, 1950
Location
Australia
Real Name
Quenten Walker
Rank
Mapmaker
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16

Latest Images

  • Watabou City REVISED (annual 157)

    Here is a revised version of the Drawtools. so far, they all work with the Change Like Draw Tool command, including the towers and fields, which was not the case in the original watabou annual.

    A bit more work needed on the effects to get it all to my satisfaction, but I think the drawing tools are now ready to go.

    I guess the next step is to do an example map.

    I need to work out how to revise the scaling of the Hatch files, and how to make sure they are imported into the style, so people can access them if they need to alter the dimensions etc

    Royal ScribeCalibreroflo1Raiko
  • Watabou City REVISED (annual 157)

    The example map I will be using for the upcoming revision annual for this style will be based on this city, which I have been asked to do.

    I will aim to use all the drawing tools.

    I will also go step by step through the process, so you can all comment (and correct) as I go.

    And for fun, here is a picture from the JSON export, to show a 3D version. Who knows, perhaps one day, we can work out a method to export the 3D versions to CC3+!!!


    Royal ScribeCalibreDon Anderson Jr.Raiko
  • Torstan Holy Head Sewers

    Well, thanks to everyone. Here is the start.


    Royal ScribeLoopysueJimPjmabbottRicko
  • Community atlas - Tombs


    This is the Hermit island (the second version) set in Alarius.


    I have only given examples of the maps I did - it is yo to others to suggest site on their maps.

    RickoMapjunkieJuanpiLautar85
  • Community Atlas - Irisian City States - Dimitrios island

    Here is my next Island. Not complete yet, and wanting suggestions etc.


    Royal ScribeLoopysueRickoCalibreJuanpiMapjunkie
  • Watabou City REVISED (annual 157)

    The final step is adding all the extra bits and pieces - forests and trees, wetlands, roads and squares and city backgrounds, hills and contours, maybe extra buildings, buildings and towers on top of one another, even a gatehouse to replace the open walls in some places. And text and scale and compass, of course.

    Here it is, partly completed.


    MonsenTravellerjmabbottCalibre
  • Watabou City REVISED (annual 157)

    I will post my revision of the Templates and Drawing tools later on. Unless @Ralf thinks that would violate the ProFantasy agreement. They will be titled Annual Watabou City QW, to distinguish them from the official version, and they will also have their own Drawing Tools and bitmaps - again, drawn from existing CC3+ bitmaps - hence I will await to hear what Ralf says before posting.


    But they will fix the problem with the present annual, given all the developments in the watabou city generator since that annual came out.

    RalfRoyal ScribeGlitchCalibrejmabbott
  • World of Tatilana - Free Towns of Chervonyahuar (Red Jaguar)

    Here is a regional map of Western Sergeevna. It is the free towns of Chervonyahuar (Ukrainian for Red Jaguar). It is a tropical region.

    Not yet complete. Larger version in gallery


    MonsenMythal82JimPLoopysueMaidhc O CasainGeorge
  • Ukadarlia

    And here is the final Ethnic map of Ukadarlia.


    RickoGlitchLoopysueMonsenLauti
  • I'm hungry for your lore!

    My rather old world of Myirandios.

    Slightly smaller than Earth, with less of a n axial tilt, and slightly warmer global temperature.

    Sentient beings: Draconians, and Muru (water dwellers) native to the planet. Most have 6 limbs and 2 tails and 2 spinal cords and 4 eyes.

    Humans 'crash-landed about 20,000 years ago - went to war with the natives, and won. Developed mutant subspecies of Aiefa (elf-like), Filanthru (were-like), Fampeir (Vampire-like), Davarin (dwarf-like and Grim (orc-like). All can interbreed with each other, but miscarriages are very high.

    The native species have a form of electro-magnetic abilities to use the EM spectrum directly - and this was also genetically engineered into humans. It was found however, that a gene on the X chromosome greatly enhanced the ability, so females are far far stronger in this 'etheric' ability than males, and so have become culturally the stronger and dominant sex.

    The war against the native sentients was won only after a massive miscalculation by the human leaders (who eventually became so god-like in their genetically enhanced powers that they in fact became the human gods). A 10,000 year ice age descended quickly, decimating both human and non human species. A slow recovery began, but by then all ancient tech had been largely lost. The first to recover were the equatorial black human species - and so today, the black women fill the role that white men on earth have had.

    The planet has three moons - red white and blue. And a series of rings - the Girdle of Lerate. It is made of dark reflecting rocks, so doesn't produce that much nocturnal light - however, night time on Myirandios is a lot lighter than on Earth. And the tides are about twice as high/low.

    The main site of the story is based on the hegemony of Klemtos surrounding the Menosiran sea - a theocratic empire ruled by a triumvirate of three priestesses - the Magen, Maden and Midin. The Magen is the main political leader, the Magen the spiritual leader and the Midin the equivalent of Secretary of State. When one dies, the others move up in the hierarchy, and a new member is chosen from twelve candidates who have been training in a special school for priestesses. Those that miss out, are appointed as governors or Justices etc. So the leadership is highly trained and the succession is almost always ordered. And so of course, there is a degree of social and technological stagnation.

    The current crisis involves increasingly successful incursions by an alliance of grim and tribal humans who worship just one God (the Red Goddess, Shalene) instead of all 18. They have discovered how to use gravity in the same way as others use etherics (E-M manipulation) and this has caused the hegemonic armies to suffer very rare defeats.

    Etheric ability is genetically endowed, but like intelligence, some have virtually no ability (the etheric cretins), most can light a flame, or produce enough power to defend themselves (the equivalent of 'normal' intelligence) - and because females are far stronger, males can easily be subdued. Finally, only a very small proportion are of genius level, with the ability to use most of the E-M Spectrum, and so be actually useful in their abilities in military, health, communication etc.

    This is the area for adventures, set 1000 years after the fall of the Hegemony. Most of my maps in the Atlas plus others are in this area.

    Royal ScribeJackTheMapperLoopysueJimP