Quenten
Quenten
About
- Username
- Quenten
- Joined
- Visits
- 7,517
- Last Active
- Roles
- Member
- Points
- 2,932
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 16
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[WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village
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Community Atlas - Berenur - Arum Suth
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Watabou City REVISED (annual 157)
I have now converted all the IMPORT into the appropriate sheets using the Change Like Draw Tool Command only.
Remember to set the correct Sheet and Layer for each Change like Draw Tool command.
eg Rivers and Seas (Lakes): Sheet WATER/RIVERS, Layer Water/Rivers
Roads and Squares: Sheet ROADS or ROADS PAVED, Layer Roads. Note that Square Paved cannot be used in Change Like Draw Tools since it has a macro attached. I may change this later if I can find a paving that doesn't need alignment.
Parks: Sheet PARKS, Layer Vegetation.
Docks: Sheet DOCKS, Layer Docks
Walls: Sheet WALLS, Layer Walls (Note: I have done away with the City Wall Layer). I am still not happy with the crens for the walls - now they hardly show. I will fix that.
Towers: Sheet TOWERS, Layer Walls. No longer need to draw these without the Change Like Draw Tools command. And it means no guessing as to the size required.
Bridges: Sheet BRIDGES, Layer Bridges
Fields: Sheet FIELDS, Layer Vegetation. The furrows align to how the generator drew the fields. So often, not a very intuitive direction. However, if you want to use the tool directly to draw fields, the tool does align the furrows (which are Hatch symbols) correctly. In the picture below, I have done this with the bottom right hand field.
Buildings: Sheet SYMBOLS BUILDINGS, Layer Buildings, or any of the Building layers you wish to use, eg Bldng (House 1)
I generally advise doing the Buildings last, as you can then Hide all sheets except Import and Symbols Buildings (with the latter being the selected one). This will then show only the buildings you need to convert.
I have also added buildings on top of the Palace, and smaller towers on the towers around the Palace.
Comments and suggestions really welcome.
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Community Atlas - Irisian City States - Megalith island
Most recent update. I think this is ready for the Atlas. Again, thanks to @Ricko Hasche for his very helpful suggestions in a private message.
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Hardin region of Myirandios
Here is the region of the northern Isles, with each island detailed. The uppermost left island is the closest to there being a 'nation', mainly due to the efforts of Melodiva Tirina, the charismatic female leader of this hardy folk. I am going to do a sketch using Character Artist of both the Sea king and Melodiva Tirina (as she is an important person in this fantasy world). And also try to use it to do the sea creatures, the Muru.
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Mars Ultor
I also did a temple in the Community Atlas, if interested. With and without roof.
atlas.cdn.monsen.cc/atlas/artemisia/hi/typical temple.png
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Hardin region of Myirandios
Separate settlements, with occasional meetings together, mainly to deal with any crisis. But there are competing agents, one faction seeking to prevent any unity, another seeking to form a unified nation, and a third seeking to unite with the northern island, Endendor, in the newly created Bilyy (White) Jarldom
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Community Atlas Project - Download information - Contributions Welcome
I am having real internet problems, and can't get my internet to work well at all. So I am going to ask @Monsen to add this map to the Atlas - in southern berenur.
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Hardin region of Myirandios
Finally, the one island that has seemingly got its act together, and formed the nascent Jarldom of Bilyy (White), under the charismatic leadership of Melodiva Tirina, who also has her eyes on uniting the whole island archipelago. Unfortunately, not only does she have to deal with the fierce independence of each individual settlement, but also agents of evil chaos from the Dumyano Recluse Tower; and the general trouble-making of the sea-people.
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FT3 to CC3+ as per recent Live Mapping Tutorial










