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EukalyptusNow

EukalyptusNow

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EukalyptusNow
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  • Bridgetown - An SS6 experiment.

    Thank you both for the encouragement. It's starting to take shape... 🙂

    Still making up my mind about what I exactly want in the Northern part - it will most likely only be a partial city.

    I'm finally getting more comfortable with the "Bring in Front of" and "Send Behind" - commands. Both help a lot when I add symbols out of the most efficient "from back to front" - order.

    MapjunkieLoopysueseycyrusJimPMythal82roflo1Jeff BRickoRalf
  • Bridgetown - An SS6 experiment.

    This is my mostly successful attempt to create Venice- (or Amsterdam, or Bruges-) like canals in SS6.

    I may have created the whole map a bit too large.. 🤗

    Might at least finish the West - will see.

    A larger version of the finished eastern city is in my gallery.

    LoopysueJimPMonsenroflo1Mythal82QuentenMapjunkieRickoRalfJulianDracosand 1 other.
  • Gioiella, a small Serpentine City map

    Had a rather productive Easter Monday:

    Added the shipyards and another residential island.

    The close proximity to the "important small pact island" (no. 14) gave me the idea for another storyline, and so I've also added a bit of an open air dungeon (no. 13).

    Played around with the global map effects switch a bit (Thanks again Monsen), but still on the fence whether I should include the overlays in the Source map.

    Then I added the Buttons, Parchment background and cartouches. Enough work for today. The only thing i might still add is some Island / large channel names. I'm a bit tempted to ask my players if they have some time this evening...

    LoopysueMonsen[Deleted User]Lizzy_MaracujaAleDJimPKenMBidmaronMapjunkieRicko
  • Tang Shen - The Spider City

    My first attempt at using the CA143 Asian Town-Style


    Had this map lying around for a while, until I managed to sort our the gras texture's "Transparency-Acne"-Issues in another map (Thanks again Loopysue).

    I drew the spider in CD3, using a free to use photo as source and then adding the mandibles and eyes.

    Think that the town is a bit "special-heavy" (too many special buildings and not enough normal residences) - but I still like it and my players seem to prefer "a bit unrealistic but fun" to "totally acurate but more dull".

    What do you think about the map?

    KenMJimPLoopysueRickoMonsenJulianDracosGlitchWyvernjmabbottAleDand 1 other.
  • [WiP] What's happening under Iorek's Tower - Creepy Crypts Dungeon

    Going deeper:

    If our adventurous heroes climb ( or - gods forbid - jump) down the hole, they will enter the Mushroom Caves - which are the uppermost level of a lair / underground laboratory.

    The creatures inhabiting it grow two different kinds of mushrooms: A "healthy" type, with mild healing properties and a strong scent (which may be used to fool the creatures, whose primary senses are hearing and smell)...

    ... and a flesh-dissolving, slightly magical type, that requires flesh as nourishment, which the creatures try to provide in the form of unfortunate adventurers.

    The "bone disposal hole" near the mushrooms may actually be used to climb down to the lower levels, allowing for a dangerous stealthier approach than the central shaft or the stairs.

    A few items that resisted the corroding spores of the mushrooms were considered "special" and placed on a stone slab serving as makeshift altar, along with special "holy" mushrooms.

    Looking forward to running this - haven't done "old school dungeons" in a while.

    TheschabiJimPMonsenLoopysue[Deleted User]roflo1RalfRickoadelia hernandezpablo gonzalez
  • The Calm Water Lily Inn

    Long time no see.

    This is a quick, Japan-inspired Inn Map, that I created for an short adventure to run at a convention.

    Primary style is Asian Town, with some bits and pieces of SS5 and the Forest Trails Dungeon style.

    Here's a version without comments and grid, which may be suitable for VTT:

    Larger Versions are in my gallery.

    Have a good start into the week!

    LoopysueRoyal ScribeDon Anderson Jr.roflo1MonsenQuentenRalfGlitchRickoWyvernand 1 other.
  • Dark Water Monastery - Style mix village scale map

    Thanks a lot, @JimP

    I kept the central cavern almost life-free to emphasize it's demonic nature (the octopus is my stand in-figure for the demon, and if the players actually try the water from the well, they will find it dead-sea-salty).

    But you have inspired me to "liven up" the relatively untainted water to the west. Really starting to like the Marine Dungeons style and its possibilities Especially the "swirly" marine sand looks great.

    I've added a number of rock columns to give both the players and the demon more cover (the latter is a very good and quiet climber, so it'll also be able to hide on the ceiling).

    Also added a slight edge fade between the gravelly cave walls and the earth and darkened the latter a bit.

    Think this'll be the final version:


    LoopysueWyvernJimPGlitch[Deleted User]roflo1MonsenRickoQuentenRalfand 1 other.
  • Monte Picciano - Trying out the "Fantasy Town" style

    A short interlude while waiting for the Forest Trails. I like the house styles - might use them for a City style mix.

    A larger version is in my gallery.

    LoopysueMonsen[Deleted User]JulianDracosMythal82RickoJimPRalfOctorillaLautiand 2 others.
  • Skellawaith - an SS6 Fishing Village

    Just wanted to do something calmer and less crowded after Dreyengrund.

    I have no idea, what I'm going to use this map for, but I like it.

    Player's version:

    Larger versions are in my gallery - as usual.

    LoopysueMythal82RickoGeorgeQuentenRalfMonsenJimProflo1
  • The Swamp Rat - Playing around with Lighting

    @seycyrus : Three swamp rats without grid coming right up. Have fun. :)

    (Larger Versions also added to the gallery)


    Loopysue[Deleted User]MonsenJimPseycyrusroflo1RalfMythal82Ricko