
Wyvern
Wyvern
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- Wyvern
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Community Atlas 1000th Map Competition - The Winners
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First Map Using CC3+
@Frosty: I don't think there's much available as a base map beyond what's been officially released by TSR/WotC down the decades, unfortunately, for the north of Faerun. I know when I was working on my map (ye gods - seven years plus ago!), I struggled to find anything useful for features among the ice, and most of that was from the earlier Forgotten Realms books from the 1980s. There's a little more for the near-coast region now (Ten Towns region and surrounds), at least. That does mean that much like jacolantern, you can go ahead and add/invent whatever you wish though.
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Birdseye Continental - style development thread
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[WIP] Community Atlas: Snakeden Swamp, Lizard Isle, Alarius - Dedicated to JimP
Thanks very much folks.
Ideas and concepts for this little map group just seemed to fall into place around the time of Jim's death, and Jim's insatiable mapping efforts and enthusiasm, both for the Atlas and his other numerous projects, had already helped maintain my own focus on the Atlas mapping I'd embarked on, albeit at a far slower rate than Jim's. So it all started to seem as if it was somehow intended.
As I'd already mapped something for Kraken Island in Jim's Forlorn Archipelago last year (Haunted Cloud Mesa), and as the locations for all these D24/D25 maps were decided a year ago, I didn't want to switch sites for this one, as I've set things up to only place one map (or map group, where there's an area map as well as the dungeon one) per regional area selected.
Ricko's already suggested an additional map of his own for another spot on Lizard Isle, and will post that here shortly, I think.
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[WIP] Community Atlas: Snakeden Swamp, Lizard Isle, Alarius - Dedicated to JimP
With the location selected, I extracted details from both map versions, as shown by the following pair of images covering just that 20-mile area, now gridded-up into number-labelled one-mile squares. The red dots indicate which were to be randomly allocated some new feature or other. The red star is where the main 6R* map will be going eventually, more or less in the centre of the ruin symbol (as in my previous post, the SS1 map is again the lower of the pair):
I prepared these two versions, as it wasn't always clear when zoomed-in this far where some of the pre-mapped features were, aside from the variation in shape and size of the ruin symbols in each. Much of the area is covered with swamplands, and as the location is at roughly 7°N latitude (the equator line is shown on both versions of the full island map), that means equatorial-tropical conditions. There are though hills to the southwest, and a major river to the southeast, plus of course that "huge" ruin.
From early on, I felt Lizardfolk would be the suitable main humanoids here, largely from the island's name and location, coupled with what some of the random-feature rolls had indicated. I was using a combination of items determined from tables in "Dread Thingonomicon" and "Dread Laironomicon" by Raging Swan Press, as also for the recent Artemisia maps, and some from Atelier Clandestin's "Sandbox Generator" and supplements, that I've used from time to time in this project before. Plus I'd also been thinking a lot about Lizardfolk more generally because of the set of Artemisia swampland maps, as they were the dominant humanoids there.
Oversized symbols are a fact of life with many fantasy mapping styles. There's often a general assumption that the actual feature illustrated will be located around the mid-point of that object on the map, and not be of the same apparent scale-size as shown by the map. Even so, it can be interesting to think beyond this sometimes. I did that with the weirdly gigantic barrows in Feralwood Forest elsewhere in Alarius earlier in this project, for instance. Here, the fact both symbols chosen for the ruins were town-sized, and not something smaller, set me thinking that scattered over a roughly 20-mile-square area, this might once have been the site of a city-state-sized realm, and so maybe there'd be other ruins besides the main "central" one I'd be mapping later, in other parts of the area occupied by the original symbol. Random-feature table options were then selected appropriately for that idea, as I came to think it would be interesting if outsiders might get the mistaken impression this had once been a gigantic settlement of some kind. The surrounding swamplands create an ideal means to mask that former reality here, if it was, of course.
With the preliminaries sorted, it was time to start mapping - next time!