Ricko
Ricko
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Community Atlas - Ezrute - Ukra Dor Pass
The Origin of the Circle of Belthara
A figure dressed in a black cloak, of unknown origin and time, appeared in the Vale shortly after the southern refugees' pact with the entities of the Vale. Known only as Belthara, she carried glowing fragments of an ancient comet, which she buried in five specific locations throughout the forest. Within a few days, the monoliths sprouted, forming the circle.
The Surroundings of the Monoliths
The stone blocks that make up the Circle of Belthara are hewn from rough rock, a deep reddish-black, marked by veins of crystallized amber that seem to pulse with dormant energy. Covered in lichen, these stones react subtly to the magical touch of the Bearers, vibrating in soft tones or exuding arcane heat. The circle stands in a rough clearing where vegetation does not grow. Beyond the clearing, the Forest of Ukra Dor stretches out, silent and watchful.
The Activation Ritual
Only trained ones can activate the circle. In unison, they chant ancient chants inherited from the Core of Sap. Each note attunes to a monolith, which glows a distinct color. When all five glow in unison, a veil of multicolored light condenses in the center. Through it, Stargazers can travel to distant places, connected by ancient pacts with the Vale.
The Return to the Vale
Exhausted and sometimes wounded, Bearers return to the Circle of Belthara through the same arcane paths. The surrounding forest recognizes their crystalline cores and does not attack them—instead, it makes way. Their return is marked by reverent silence.
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Community Atlas - Ezrute - Ukra Dor Pass
I took a small aerial photograph of the place to be able to complete a missing part of the scenario, more information about the portal.
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CC4 Overland Development Thread
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Community Atlas - Ezrute - Ukra Dor Pass
The Bearers’ Journey
The journey of the Vale Bearers along the trail known as Ukra Dor Pass is one of the most challenging moments of their existence. Almost 100 miles long, the path is not only geographical, but psychic, spiritual and symbolic.
1. Farewell to the Vale
Their crystal cores are recharged in the hot springs and before departing, the Bearers receive a blessing from the Horticulturalists. Their natural weapons are once again awakened.
2. The Ascent of Ukra Dor Pass
The Vale quickly narrows giving way to a trail that winds through a steep passageway crossing natural stone bridges and ancient tunnels. Biting winds carry vivid memories of the Silent Mists: mists that erase memories.
3. The Narrows of Odo-Kraal
A narrow canyon with its floor covered in colonies of multicolored fungi that exude spores that are invisible to the naked eye, but that can infiltrate the lungs and cause hallucinations, suffocation, or temporary memory loss. More than a threat, these fungi act as vibratory filters that react to the intentions of those who pass by, altering the content of the spores according to the intention of their thoughts. Vale Bearers, by attuning their crystals to the rhythms of the Sap, emit pulses of energy that harmonize the colonies, opening safe paths and protecting their minds from the illusory fog.
The Gaze of Azrun - Sitting between the stone teeth that separate Odo-Kraal from the Gargoyles, a complete, hooded skeleton stares at the trail. No one knows his real name — but they call him Azrun, the Never-Blinking. His skull is turned toward the path, as if watching who enters and who leaves. They say his eyes are still there, dry and intact, beneath their bare sockets. No Holder dares touch him—and all pretend not to see him.
4. The Gargoyles
Hanging statues that are living parts of the mountain come to life at night. If they are not greeted with ancient verses, they dive from the heights of the mountains to devour travelers.
5. Edge of the Red Trees
Near the entrance or exit of the pass, the vegetation changes: resinous trees with reddish leaves that whisper in forgotten languages. The ground becomes spongy and pulsating. A mistake here is punished with temporal distortions: one wrong step can drain the soul's energies in seconds.
6. The Belt of the Pillars of Sanity
Before entering the deep forest, a barrier of 33 rustic stone pillars surrounds the main entrance to Ukra Dor. Each pillar vibrates with a specific type of psychic torment — fear, doubt, longing, guilt, lust, ancient hunger, etc.
Function of the Pillars: They attack the minds of intruders, disrupting their perception of reality. Very few are able to cross them without going mad. However, the Bearers are immune thanks to their symbiosis with the Vale: their crystals vibrate in counter-rhythm with the pillars, creating a bubble of lucidity that neutralizes mental attacks.
7. The Teleportation Circle of Belthara
After days of walking and trials, the Bearers reach a clearing where time seems to slow down. In the center, five monoliths make up the Circle of Belthara, activated by a joint chant. Only Bearers can use it — it connects the Vale to several locations agreed upon with the Conclave. It is through this portal that they set out to distribute the gifts of the Vale to people in need and return to reenergize their bodies.
8. Ukra Dor's Moving Forest
Within the forest that borders the lands of Brukon, trees move when unobserved. Paths change location. Creatures follow the Bearers, testing their limits.
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Community Atlas - Ezrute - Ukra Dor Pass






