
Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 8,379
- Last Active
- Roles
- Member
- Points
- 3,076
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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[WIP] Villa Citri (Roman-style villa)
I'm still toying with the idea of making the legend's text look like it's engraved, but I'm not sure if it shows up well enough?
I tried it out with Marine Dungeon's brass inlay that I love so much. Here it is with both the red marble on the right side and the black marble on the left (with the original colored text as a comparison). It looks good on the dark marble but only if you're zoomed in.
And then I tried it again with a goldleaf fill. As much as I love the brass (plus it's native to Marine Dungeons, so it's not added another annual to the mix), the goldleaf may be a little easier to read because it doesn't have the reflected light effect. This one also only really works with the darkest marble.
Brass Inlay
Goldleaf
Thoughts?
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[WIP] Villa Citri (Roman-style villa)
Okay, the second floor is mapped and furnished!
Outside
- Muri Magni: Inside the second floor of the outer wall in a 10-foot-wide passageway with arrow slits at regular intervals.
- Portae Turres: The gatehouse towers
- Turres Anguli: The corner towers
- Scalae: Exterior staircases open on one side that lead to the second-floor entrances of the corner towers
Villa
5. Portico Roof: The roof of the covered porch
6. Scalae Graecae: Staircase from the first floor
7. Scala Spiralis: Spiral stairs leading to the third floor
8. Cenaculum: The dining room on an upper floor of Roman houses
9. Heating Caliduct: Hot air from the hypocaust in the basement of the balneae flows through this shaft to heat the floors
10. Puteus & Puteal: An interior well with unheated water
11. Lavatrina: Lavatories
12. Cubiculum: Bedroom
Balneae
13. Colonnade Roof: The roof of the colonnade that connects the main villa to the bathhouse
14. Scalae Graecae: Staircase from the first floor and up to the third floor
15. Hypocaust Chimney: Exhaust vent for the vast amounts of smoke generated by the hypocaust in the basement
16. Armorium: Closets
17. Bibliotheca: The library, including a reading area overlooking the tepidarium pool
18. Palaestra: An exercise area and prominade
19. Gymnasium: Exercise equipment
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Problem with layers
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[WIP] Villa Citri (Roman-style villa)
Okay, I have furnished the first floor. Couple of other changes, too:
- I reduced the size of the label numbers and mostly moved them outside the room (and the villa) that's being labeled. I hope it's clear enough what the number is labeling.
- I added a semi-transparent parchment sheet to semi-0bscure the exterior areas, similar to what I did when I mapped the interior of the wizard's tower. (It's a different parchment than that map, though -- the original was from the Beaumaris Castle annual and I didn't want to have the parchment be the only thing from that annual.)
- I split the Legend in half, and because they weren't showing up very well on the parchment, I placed them on a marble background. I tried different effects to really make them look etched in stone (like removing the drop shadow and changing the glow from inner to outer), but it made it harder to read, imo.
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[WIP] Villa Citri (Roman-style villa)
Still have to add windows and doors, and furniture. Wish we had some Roman couch symbols!
Figured out how to do Roman couches without resorting to symbols that couldn't be used in the Atlas. DD3 has an armless cushioned chair, so I just stretched it x3 on one axis. I know some Roman couches have a partial back on one side, and others have the armrest (or backrest?) on both sides, but unless someone can find a chair with two arms but no back, this will do. Does anyone know how they would have been oriented? I'm thinking that the riser side in this configuration would all be on the left side so that guests could lean back while facing their host on the coach that's along the eastern wall.