
Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
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- 8,376
- Last Active
- Roles
- Member
- Points
- 3,074
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
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Map critique
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[WIP] From Fractal Terrains to Parchment World
The world is very Earth-like, with a circumference of 25,000 miles. I’m out of town without my laptop, just an iPad, so I can do a proper measurement of Lumadair, but I previously calculated that the coastline of Lumadair was a little over 10,000 miles. Here it is on a globe of the full world to put it in perspective.
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[WIP] From Fractal Terrains to Parchment World
I have been working on taking a part of the world I created in Fractal Terrains and recreating it in various CC3 styles. I did a version in the Parchment style, and now I'm working on one in the Mike Schley style. (I was going to wait until it was done, but I just can't contain myself.) When that's done, I will try doing the shaded contours style that Ralf demonstrated in this video:
The portion of my world that I've been experimenting with is a great island nation called the Republic of Lumadair, a democratic republic with elements inspired by the Roman Republic. Here are exports from Fractal Terrains. (Note: this map is about 6,000 miles wide, so the rivers shown should be considered to be only the very largest ones. That said, I may still add more to the island later.)
And here it is again, recreated in CC3 using the Parchment Worlds style:
It is intentionally scant on civilization details other than labeling the capitol and a mysterious and foreboding area of magic.
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Live Mapping: Using FT3+ continents in CC3+
Thank you! I stumbled across that video last week and it was super helpful. I also just discovered (no idea why I didn't notice it before) that FT can save in the Mike Schley style, which is a style I'm gravitating towards because it has so many options at the dungeon, city, and overland levels. We'll see. But even if I primarily use one style for main maps, I like the idea of my players going through ancient ruins and stumbling across an ancient map of another part of the world drawn in the parchment map style, for example.
I will be doing lots of experimenting to see what I like best.
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Best ways to use stairs (Mike Schley Dungeon style)
I came up with another idea (though I like the above one and will probably use that for the stairs connecting the second and third floors of the inn).
For a different area altogether, I was looking for spiral staircases that go both up and down. I know I've seen them somewhere in my symbols, and I thought it was maybe in the Bogies Map Objects or Dundjinni Archives. I didn't find that, but I did a pair of straight up-and-down stairs. It looks like a cherry wood, so I changed the floors to cherry as well. They don't quite match, though, so I put the stairs on Floors Raised to give the idea that the landing is a step up. I also had to create a custom symbol of just the landing in order to extend the landing to cover the double doorway. (I could have changed it to a single door, but this allows me to use the same landing symbol on the other side of the room for a small stage used by troubadours and bards to entertain for a few coins.)
I also used the shadow symbol that Sue provided to accentuate the shadows going down to the cellar. It looked fine without it, but I think it looks better with more shadows. The symbol also reverses which of the stairs goes down and up. I could have mirrored it, but it seemed fine as is (and this way the broom closet under the stairs going up is a few feet closer).