Avatar

Royal Scribe

Royal Scribe

About

Username
Royal Scribe
Joined
Visits
4,474
Last Active
Roles
Member
Points
1,739
Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
Rank
Mapmaker
Badges
12

Latest Images

  • [WIP] Temple of Fah (May Annual: Stairs and Steps)

    I decided against trying to "erode" the levels of the ziggurat. It was a lot to change, and I decided that I will keep the technique in mind next time I do one. Instead, I focused on adding layers of the sand texture to each level of the temple (except for the top portion that the priests are more diligent about sweeping). I tried to vary the patterning by starting drawing from different corners, but I'm not sure that helped much. I might alternate which of the sand textures are used, as I did set each to different scalings. I like the color and scaling of #4 the best but I really should change it a little so you don't see angled paths of no sand like on the north face.

    I also added the edge of a mountain using the same techniques as the dunes, but with the bevel isn't smoothed as much, and I used a dark brown earth fill. Maybe I should move the mountain to the NW or NE corner?


    QuentenLoopysueJuanpiMonsen
  • [WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)

    I decided I didn't want to redo the entire tower, so I did some stairs ascending around it from the courtyard as a proof of concept. I do like the idea of stairs winding around a tower. Wonder if I can make it go around multiple times? I have some thoughts on how to do that, but I will save them for another map.

    In the meantime, here's how it turned out:

    (It's subtle, but beneath the railing there are railing posts, which you can't really see but they cast a subtle shadow.)

    Anyway, I'm rushing out the door, but I will make any tweaks when I return and then re-export the maps that show the tower.

    LoopysueQuentenMapjunkieGlitchJuanpi
  • Mountain Village - Oriental

  • [WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)

    And here's the lighthouse at night. Fires are kept burning all night, reflecting off of mirrors (or polished sheets of metal) to cast light away from the mainland, though a window allows for some light to spill into the courtyard.

    By night, a glow from the sunken ruins reveals a magical portal beneath the waves....


    MonsenLoopysueC.C. CharronRicko HascheDon Anderson Jr.QuentenJuanpiGlitch
  • [WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)

    I am still working on my ziggurat, but in the meantime I got sidetracked with another Stairs & Steps project.

    I was inspired by Ralf's Live tutorial for this month's annual, where he built stairs going up a mountainside. I wanted to do the same. I was also inspired by seeing the stairs of El Peñón de Guatapé featured in this season of The Amazing Race. I wanted to put my cliffs on an island, and there's no better setup for that than the Marine Dungeons. Plus, while I used that annual to create my Greco-Roman temple, I hadn't used it for a proper marine dungeon. And while the Stairs & Steps annual includes the individual steps from Creepy Crypts, I remembered that Marine Dungeons also has their own individual steps. So handy!

    So, stairs going up a mountain. Where are they going to? First I thought there might be a temple or monetary or standing stones at the top, but I've been gravitating to those and wanted to do something different. I thought about creating an observatory but wasn't sure how to do the telescope. Maybe a wizard's tower? But really: what's the most common sort of tower on a hill on a small island? A lighthouse!

    There are about 285 steps (including six landings) that ascend about 165 feet to the top of the hill. I made a courtyard for the lighthouse to take advantage of the beautiful walls, complete with arrow slit crenellations.

    Of course, to really take advantage of the Marine Dungeons style, I had to create ruins in the sea. There you might find a few mermaids chatting with a wise octopus. And if you look closely, there's some sunken treasure as well.

    (This has inspired me to do a few maps down the road for the realms of some sea elves.)

    Anyway, here's the lighthouse by day:


    The lighthouse at night is coming up in a follow-up comment.

    LoopysueMonsenC.C. CharronBwenGunCalibreQuentenRicko HascheJuanpiMapjunkieEukalyptusNowand 1 other.