Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,987
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- Roles
- Member, ProFantasy
- Points
- 9,864
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
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- Cartographer
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- 27
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Trimming polygons
As long as the two entities are on a different sheet, or a different layer from each other you should be able to isolate one set from the other.
I would work on one set at a time - for example the outlines only, or the polygons only, and hide the other set by hiding its sheet or layer.
For the filled polygons use extract properties before you start breaking them, and use it each time you start a new one. This will set the active properties to the particular properties of that particular polygon, including colour, so they will automatically return to the right colour once you close each one to a polygon again at the end of the operation.
Also, if you want to halve the time it will take you can delete the outlines and then recreate them by copying the filled polygons onto their sheet after the trimming job. Then use the Change Properties tool to set them back to outlined polygons rather than filled ones.
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Problem with Layers
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Tome of Ultimate Mapping City- drawing the bridge
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SS4 Mike Schley style - "Dwarven" textures
The only place I can find such fills is the Cartographers Annual issue 94 - the 2014 annual.
The example map in that issue's folder shows the fills in use, and the Mapping Guide should also contain information, though I haven't had time to read it myself just yet.
You can find both those things here on your system:
C:\ProgramData\Profantasy\CC3Plus\Annual\Issue 94 - Dwarven Dungeons
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Beginning Resources
The best advice I can give is to tell you to imagine what kind of map you would like to be shown if you were sitting waiting to play a game. That way, you have a standard to aim for, which leaves you with the task of finding the right style and getting the map done.
There is a page of postage stamp links to all the Cartographer's Annual issues here. While there's a lot more to the full range of styles available, this is the bulk of them. Each annual is sold as a batch of 12-13 issues. You buy the annual, and if it is already complete you get one installer for the whole set of issues. If you buy the current year's annual you can download each new issue at the rate of one a month.
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WIP - something for Adventures in Middle-Earth
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is this type of dungeon wall available ?
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Live Mapping: Cavern Maps
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How To Save Image Without White Box Surrounding It
When you Save as... click the Options button and check the Crop image to aspect ratio and Restrict image to map border boxes.
That should crop out all the white stuff around the outside edges of your map.
To hide the legend you will need to hide the sheets those parts are on before you export the map.
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How To Save Image Without White Box Surrounding It
@jslayton - I think it should be possible to get this result with most maps where the MAP BORDER green rectangle coincides exactly with the background and if you hide the decorative frame (if there is one). I'm very convinced that it happens as a result of antialiasing the edge of the map, and because the usual drawing area and/or SCREEN is white.
EDIT: yes - I can make the map I have open do it if I hide the frame I gave it and export a rectangular section. In this case the antialiasing (set to 66%) has mixed the line of pixels at the outermost edge with the white of the screen and turned them all noticeably paler. If the AA was lower it would be probably be even more noticeable.
Here is the same thing again with only 20% AA
I had to re-show the layer boundary in GIMP so you could see it against the pale background there.
But maybe it's nothing to do with the AA (proving the first part of this comment is actually wrong). Here it is again without any AA
I think this may be why most styles have at the very least a black outline rectangle as a visual frame.
The other thing I've only just noticed after 5 years mapping with CC3 (I always usually have a decorative frame so don't ever see this normally) is that there are 2 pixels of white on the top and left hand sides, where there is only one pixel of white on the bottom and right hand sides.
Another thing I've only just noticed is that despite there being no AA at all on this last image the white isn't pure. It contains tints of the colour from the map. Here (below) I have manipulated the Gamma to show these up clearly for what they are - apparently random colours.
A further experiment proves it is the screen the render is capturing, even though the rectangle being picked is exactly the map extent. Here I have kept the same settings as before but turned the screen black.




