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Wyvern

Wyvern

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Wyvern
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  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    Not sure I've ever used the Blend mode, so am pleased Sue's already jumped in on that one.

    The three brown areas do have a very sharp line across where the sandy lower cavern floor cuts across them, which I assumed would be addressed later on. The downside with work-in-progress topics is I'm often not clear which items are more nearly finished in them.

    I'm guessing it's the general disconnect that you're finding problematic, with that darker piece each as well as the sharp dividing line where they overlie the sandy lower cavern area. Presumably, that wasn't what you wanted there. So you need to identify what the three areas are meant to be and where they are in relation to everything else nearby (higher or lower, or simply a different floor texture, say). That might give us some better ideas what to suggest to help.

    Loopysue
  • The Creepy Crypt project

    Now you have this cylinder of clay on your virtual potter's wheel, Sue, you just need to start forming the vessel from it!

    LoopysueJimP
  • The Creepy Crypt project

    Amphorae looking good!

    In terms of getting the right "look", while appreciating this isn't the kind of thing you can necessarily do quickly, it may be worthwhile reviewing some archaeological reports showing images of in-situ pottery remains in and from tombs. That should at least give a better impression of the general "damaged" look that subterranean burial gives to the surfaces of even intact objects (as you mentioned wishing for better detail regarding the broken columns previously, for instance).

    Amphorae that contained things when entombed will usually be sealed, and at least some evidence of that will survive in the top of the neck once broken, which I can imagine will be as problematic as getting partial broken handles attached to the rest of the item. Sorry!

    LoopysueJimP
  • The Creepy Crypt project

    So they all contained Shard-onnay? ๐Ÿ˜

    JimPLoopysue
  • Light Harbour - a coded city

    I have fixed all those in the map in the gallery. I copy the text to all the squares I want named, then edit in the new name.

    That's fine. Didn't realise the gallery map might be different to what you'd posted here, and assumed the close-ups were from the final version.

    And thanks for the tip about6 the text acne. I didn't realise that the colour was the problem. It will be fixed.

    Technically, it's not simply the colour, it's the effects on the sheets involved as well, but it happens when identically-coloured pixels overlap one another, if I've understood it correctly.

    If changing the colour doesn't solve it, you can alternatively try copying the text to a new sheet with no effects on it, either above or below the current text sheet, but above whatever sheet is causing the interference (i.e. the contours sheet here, probably). I've found sometimes this works only in one configuration, then in another map, only in a different one. No idea why, as it's not happened all that often.

    [Deleted User]
  • The Creepy Crypt project

    Gonna need different coloured eggs for all those different coloured dragons in D&D - chromatic, metallic, gem, etc. ๐Ÿ˜‰๐Ÿ‰

    JimPLoopysue
  • The Creepy Crypt project

    I also need to remember that I need to do more Creepy Crypt stuff! LOL!

    But you know we'll ALWAYS come up with other things you COULD be doing as well, Sue ๐Ÿ˜‰

    JimPLoopysue
  • Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas

    Hey, I just set-up several places in the Faerie City of Embra where underwater creatures and beings float and swim in air as if they were underwater, so this all seems perfectly normal to me ๐Ÿ˜๐Ÿงœ๐Ÿงœโ€โ™‚๏ธ๐Ÿฌ๐Ÿ ๐Ÿ™

    JimP
  • Tang Shen - The Spider City

    Think that the town is a bit "special-heavy" (too many special buildings and not enough normal residences)

    Well, if we assume the Triangle Flats are residences too, along with those properties surrounding Won Seng Courtyard, that looks to be only about 10% "special" areas/places/properties within the walled city, which seems perfectly reasonable overall (and also treating the walls, gates and wall-towers as separate from this minor exercise).

    JimPEukalyptusNow
  • Community Atlas - Doriant - Galahais - The Morstarik

    Congratulations on bagging the 800th map Quenten!

    JimPRicko