
Wyvern
Wyvern
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A Quick Stab at a New Map
I do have a number of Cloudland areas in my Errynor maps on Alarius, which have floating settlements of various sizes and types in places, although they're cloud-based (buildings as well as the supporting structure), so the rocky base and "real" buildings here would need some additional explanation, though that wouldn't exclude it.
The downside is I'll not be mapping any of those areas in more detail any time soon (already committed to the next of the 250 x 200 mile maps from that region, for instance).
For Jim's idea of a floating city, maybe something like what I used for the Summer Palace of the Winter Queen maps might work? That used a limited list of random places the Palace might appear on any given day, with a sketch map of the world.
Another possibility might be somewhere over the high-magic-using continent of Kentoria. Not sure any of the three more detailed areas done so far would be suitable, though it couldn't hurt to check. Or maybe it could simply float from place to place above Kentoria?
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The Creepy Crypt project
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Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
I think if you're wanting to make a series of smaller, maybe more detailed, maps, it would be useful to have a single map showing the overall layout for the whole level as well. Much as Monsen said, you might want to do detail maps for particular areas in a city, say, or a room in a dungeon, but as GM, it's essential to know too how those parts relate to one another overall.
You could though make a feature of this for the Atlas, by using different styles for the overall map and the detail ones, perhaps.
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My First Attempt at Village Scale...
Indeed, much improved.
Maybe increase the glow on the numbers to make them more legible.
The Tower top looks very flat though. The outer walls need some sort of shadow to show the floor is below them. If it's the exterior top, that may complicate matters, as you'll need different length shadows for the higher and lower stretches of the wall tops.
Further on the latter point, and if they are, the crenellations need a little adjustment too, as there are what seem to be large open gaps at the northeast and southwest corners currently, which is not realistic.
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Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
It's an interesting idea Jim.
Not sure the current walls work for a cavern though - they're too regular. Might be better using Sue's cliffs for those too, though that might mean masking the top of the cliff symbols to make them look more like walls and less like cliffs.
Possibly a fractal polygon running out to the map's edges would be better to show it's a huge cave instead of using the cliff symbols though. If so, that would probably be better created using the Color Key Effect, drawing a suitable fractal poly for the cavern's interior, then covering the entire map with a "rock" bitmap fill texture rectangle on the same Sheet, and turning the interior fractal poly to a solid fill, colour 6 pink to create the cave. Oh, and moving the "cutout" fractal poly above the solid rectangle on that Sheet, of course! (Voice of experience...)
Does this mean the "dungeon" rooms and passages are then walls on the huge cave's floor, roofed over so from inside you can't tell you're in a gigantic cavern?
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The Creepy Crypt project
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My First Attempt at Village Scale...
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Latest Update Won't Download
Glad you managed to sort this out Scott. I found the download speed was VERY variable yesterday evening when I picked-up the latest CC3+ Update (about 4 hours before your own attempt, from the time-stamp on your first post). Initially Windows "estimated" 20 minutes, which then rapidly increased to over an hour, before dropping back sharply after a few minutes. It actually downloaded in under ten minutes in the end. Seems likely there were some oddities ongoing all over, however.
This afternoon here, I had my connection drop-out entirely for no obvious reason at all about 90 minutes ago. It does this from time to time, which I assume is something fairly local, though actually, it hadn't done it since last November till today.
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The Creepy Crypt project
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The Creepy Crypt project