Ricko Hasche
Ricko Hasche
About
- Username
- Ricko Hasche
- Joined
- Visits
- 4,080
- Last Active
- Roles
- Member
- Points
- 8,039
- Birthday
- February 7, 1977
- Location
- merlo san luis argentina
- Rank
- Mapmaker
- Badges
- 20
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Community Atlas - Berenur - Urtrah Desert
I understand your point of view and thank you very much for the suggestions.
I also consider that distances on maps, especially "medieval" ones, are anything but accurate, since at that time there was no geolocation. :D
Having a scale that indicates approximately how many kilometers are from one point to another is valid, but disregards the distance variables such as the number of curves, ups and downs that demand the relief and that directly influence the final distance. that is, one way or another the distance will never be exact. an example of this are mountain scales, it shows the physical distance from point A to B, but the complexity of the relief will directly influence the final distance, since more zigzag will be needed to cross the mountain.
since I was little I use these rpg story maps as references that don't influence my story much if city A or B is 53.7 kilometers or 64.9. This difference of approximately 10km represents approximately 1.5 hours of walking and does not change the total context of the story. normally I would take a ruler and measure the scale, then measure point A to B and convert to distance. added 15% more distance (through the curves) and divided by 30km/day = so many travel days.
not using the grid above all, and only below the cartoons and text is a matter of personal aesthetic choice.
for example where I live, it is 800 meters above sea level and the top of the mountains is 2200 meters. by the scale of a medieval map it would be only 1.4 kilometers of ascent, but the path to the top is 18 kilometers only to climb on one side, on the other side of the mountains there are approximately 60 kilometers of lowland and on the google earth scale they represent only 12 km.
As Sutat now have sheeps with shadows 🤣
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Community Atlas - Arthenn / Berenur
@Quenten when I came up with the name, I conceived it from a "coastcentric"(from east) or "dalecentric" point of view. Duergars, dragon, gnolls, bullywugs, dry earth... no good for farmers 🤣
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Shrimp Tony
@EukalyptusNow brother its Annual BW Fantasy with some symbols from Annual 13th age.
Frames are very rude to use but ok.
For background i used grey 10 as base. this blue is a massive outer glow effect on land sheet.
Image post procesed in lightroom to give some contrast, shadows and vignetting.
Cheers
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Karkaroff region
The Karkaroffs are a family of bankrupt nobles living in the midst of the oppression of a new faith that has taken hold over the past 80 years.
they performed an activity not so well regarded by the new religion, hunting creatures of the night. 10th century Russian universe with some Eastern European influence.
"classic ravenloft" without powder.
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Which style for... Post apocaliptic meshup
https://forum.profantasy.com/discussion/13042/annual-2023#latest
Make Chorus
I believe the valley with the poisoned forest can be done with mike schley overland. Changing colours ....carnivorous plants, dry trees and bleeding trees next to green/red/purple geysers might be a good idea.
the other needs there is nothing that comes to my mind that would be a good idea.
Cheers
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Commission Map - Realm of Arduin
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Rattenzwinge am Königsdamm - a denser SS6 town
I normally use the lightroom image processor as cc3 exports my final file in jpg or bmp format.
In my experience, the possibilities for changing contrasts, vignettes, shadows, colors, etc... in a lightroom or photoshop are much greater (and easier to implement) than those that the program makes possible.
I love sepia + grains ... made all Karkaroff maps in this style
Cheers
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Rattenzwinge am Königsdamm - a denser SS6 town
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Forest Trail project - part 2
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Here be dragons