Ricko Hasche
Ricko Hasche
About
- Username
- Ricko Hasche
- Joined
- Visits
- 4,085
- Last Active
- Roles
- Member
- Points
- 8,039
- Birthday
- February 7, 1977
- Location
- merlo san luis argentina
- Rank
- Mapmaker
- Badges
- 20
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Community Atlas - Berenur - Urtrah Desert
I understand your point of view and thank you very much for the suggestions.
I also consider that distances on maps, especially "medieval" ones, are anything but accurate, since at that time there was no geolocation. :D
Having a scale that indicates approximately how many kilometers are from one point to another is valid, but disregards the distance variables such as the number of curves, ups and downs that demand the relief and that directly influence the final distance. that is, one way or another the distance will never be exact. an example of this are mountain scales, it shows the physical distance from point A to B, but the complexity of the relief will directly influence the final distance, since more zigzag will be needed to cross the mountain.
since I was little I use these rpg story maps as references that don't influence my story much if city A or B is 53.7 kilometers or 64.9. This difference of approximately 10km represents approximately 1.5 hours of walking and does not change the total context of the story. normally I would take a ruler and measure the scale, then measure point A to B and convert to distance. added 15% more distance (through the curves) and divided by 30km/day = so many travel days.
not using the grid above all, and only below the cartoons and text is a matter of personal aesthetic choice.
for example where I live, it is 800 meters above sea level and the top of the mountains is 2200 meters. by the scale of a medieval map it would be only 1.4 kilometers of ascent, but the path to the top is 18 kilometers only to climb on one side, on the other side of the mountains there are approximately 60 kilometers of lowland and on the google earth scale they represent only 12 km.
As Sutat now have sheeps with shadows 🤣
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Castle in a Cloud
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[WIP] Spectrum Desert
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Feature Suggestion Thread
here have a big list to mike schley montlhy content. Still waiting oriental and greco roman structures for overland. Maybe it's not a bad idea to consider a monthly content in Cartographers annual with a massive contribution of new images, default terrains etc.
https://forum.profantasy.com/discussion/comment/107955#Comment_107955
Cheers
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WIP - Largo the Cursed Village
Hy @Glitch ! I sometimes (and like a lot) created cursed villages for my "ravenloft" sessions. The only way I found to get anything close to sinister was using the Mike Schley overland style with some additional isometric resources. It has humble houses, a relatively good number of ruined buildings and some more assets that could be imported from Dungeon. After creating the village, I usually process the image to give it a black and white or Sepia tone, giving it a little more "ambience".
Take a look at my gallery at Karkaroff, perhaps some images from this album will be useful to you.
In this posts below, there is also a cursed village that I chose to use Mike Schley city. (shablov is also on karkaroff region) all there is Black and white or Sepia.
https://forum.profantasy.com/discussion/comment/109977#Comment_109977
https://forum.profantasy.com/discussion/12626/ravenloft-mood#latest
If can help with black and white or Sepia if needed. Just let me know!
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MY MUNDI IS READY!
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Map using Sarah Wroot Style
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Spider Attack!
Check it out. its a sheet mess like always 🤣
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New user from the Netherlands, nice to meet you all!
Hy @Yskonyn welcome!
Joe Sweeney made a series of videos a,b,c,d... about the first steps in CC3. Note that these videos are from the old version of the software, but your knowledge remains current. You can use a lot to create your first maps beautifully.
I leave you the link to the first video, I hope it is useful in some way.
https://www.youtube.com/watch?v=QLaTKOJC6og&t=149s
Cheers
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New user from the Netherlands, nice to meet you all!
Also in this link, Josh Plunkett explain how to perform the TRACE technique - using a base map as a reference and working with CC3 on top of that image. This technique for me is absolutely essential as it saves me a lot of time.
https://www.youtube.com/watch?v=B8Fvz98lJ7Q&t=1785s
Cheers II