Added more caverns. Unexplored because I made the passageways too small. I can change that. Changed the entrance walls to cobblestone as a checker tile would be too obvious. I may cut the map down as this isn't taking up the entire 500 x 400 pixel area.
Is there a way to make all the grey rock sections part of one multipoly? I ask this because the upper left-hand part of each "rock" has the same pattern which looks a little like a creature's face to me. Grouping all the rocks in one multipoly would repeat the fill pattern across the entire group so that corner of each rock would have a different pattern.
Sorry if this is throwing a bit of a spanner in the works here - haven't been paying as much attention as I might to the Forum here of late - but isn't this part of Artemisia meant to be around 25°N latitude? That would put it at the northern limit of the tropics (Nibirum's equivalent of the Tropic of Cancer on Earth). If so, I can't help feeling there should be rather fewer snowy mountains about at least.
Only the highest mountains will have snow on them between the Tropics, however, so the mountains here would need to be more than about 4.5 to 5 km high to manage that, based on Earth's examples. Kilimanjaro is just one mountain too, not an entire range, so the occasional unusually high mountain would be OK, as I suggested, but maybe not entire ranges.
I don't see any reason why they have to be 10' wide, unless they at some time had to be widened to that point to bring large objects through. In the real world, quite a lot of underground passages are narrow things, not even 5'.
Originally some I mistakenly made less than a foot, that is why my concern.
But the narrow ways can be used a choke points. And they can bring their beds in a box, and assemble them in the barracks.
( No, not Ikea... good grief. )
I still have to put defenses in, maybe some portcullises ( portcullisi ? ), pit traps, balistae, etc. the large cave is meet and greet, trade, etc. The rest are basically private spaces.
Background looks pixellated in CC3+, I'm glad it looks okay exported.
I'll add in some other rooms. Add text.
Also in the middle of a once a year event in EQ II... I have to find stuff if I want to make things for the other 11 months. Sigh, I just need two computers, two screens, etc. and two of me, but then I might try to catch up in other areas. Making a right stumble and fall in all of it.
Only obvious thing for me to do is label the map with its name. Anyway, here it is. I'll add more if you want.
Sometimes insperation doesn't work for a bit of time.
River Watch cave
Additional barriers can be placed behind each portcullis to block arrows and spears.
1) Entrance
2) Main Cave has 3 pit traps. Narrow passages. 6 on watch. Porcullis to exit into other areas. Two portcullis block exit from main cave.
3) cistern. Clear cool water.
4) small barracks sleeps 12 in double and quad bunks. Barrels of stone hammers. Three square boxes on spears and other weapons. Small bench. Water barrel.
5) jakes, 5 of them. Two water bowls for hand washing. Two fireplaces.
6) huge barracks. 19 double beds. Two fireplaces. 10 cabinets. 2 water barrels. Portcullis blocks entrance into room.
7) jakes: 8 of them. Room kept warm via small fire.
8) barracks. 5 double beds. 6 chairs. A small fireplace. Table with 6 chairs. Portcullis blocks entrance into room.
9) Storage. Various cabinets and crates contain spare clothes and spare weapons.
10) kitchen. A fireplace, two cast iron stoves. 8 cutting and food preparation tables. 7 cabinets. 2 barrels.
10A) firewood storage.
11) not used Portcullis blocks both ends of room.
12) not entered. Various splashing sounds have been heard coming from this cave, but not for over 100 years.
Caves would only have a consistent minimum width if someone had made them that way. Even then, they'd be cut to fit the sizes of the folks using them. Sometimes - rock type and hardness, say - that just wouldn't be possible, so variety is normal/expected. You could even have a closed-up passageway with dashed lines indicating there's only a crawl-space at that point if you wanted to make life really tricky for intruders...
Comments
He has had his first chemotherapy. It will take a while.
I'm sort of free until Tuesday. I'll see what I can do on the cave. I have an idea.
Preliminary map of the cave. The brown mountain, greenish rock floor, and what looks like piles of rocks are what is left to hold up the ceiling.
Rooms and tunnels for sleeping, storage, etc. can be offshoots of this. This is so far the only mapped part of a 500 x 400 pixel map.
900 pixel jpg, 200 pixel jpg in my gallery.
Added more caverns. Unexplored because I made the passageways too small. I can change that. Changed the entrance walls to cobblestone as a checker tile would be too obvious. I may cut the map down as this isn't taking up the entire 500 x 400 pixel area.
900 pixel jpg.
The rocks are a bitmap fill.
Sorry if this is throwing a bit of a spanner in the works here - haven't been paying as much attention as I might to the Forum here of late - but isn't this part of Artemisia meant to be around 25°N latitude? That would put it at the northern limit of the tropics (Nibirum's equivalent of the Tropic of Cancer on Earth). If so, I can't help feeling there should be rather fewer snowy mountains about at least.
I can change them, but remember that Kilimanjaro is on the equator and had snow on it.
Only the highest mountains will have snow on them between the Tropics, however, so the mountains here would need to be more than about 4.5 to 5 km high to manage that, based on Earth's examples. Kilimanjaro is just one mountain too, not an entire range, so the occasional unusually high mountain would be OK, as I suggested, but maybe not entire ranges.
I think I got most of them.
900 pixel jpg.
Rather than try to fill in a new blank spot with mountains, between the druids and the river, I'll put trees in there.
Update. 900 pixel jpg. 2000 jpg in gallery.
And update on the cave. I need to widen the passageways. One unexplored area is now a barracks. Fireplaces, jakes, beds, weapon boxes, etc. added.
900 pixel jpg, 2000 pixel jpg in gallery.
Jim, don't alter the Druid region too much - the mountains surrounding it need to stay as they are. (please)
I'll check it. I was trying to get the snow capped mountains out.
Not around the Druid area - these will be very high mountains.
Okay. Ill be able to check on them tonight or tomorrow. Good thing I keep a series of map backups so I can use earlier versions
@Quenten How about thyis one ? I only changed out the mountains North of the river valley.
900 pixel jpg. 2000 pixel jpg in my gallery.
Tis fine, kind sir. Still waiting for you to submit this map, so I can submit mine as well.
Still working on the cave... so when I get that done I'll submit all of mine.
Update. Relatives are having me help with various things so I don't know when I'll be able to submit the maps. Probably not before Monday or Tuesday.
Looks like I can finish up the cave this weekend afterall.
Quandry over the passageway widths. I left in the square grid so you can see more easily that some are less than 10 feet wide.
Should I leave them this way ? Or redo them to be 10 feet wide ?
900 pixel jpg, 2000 pixel in my gallery.
I don't see any reason why they have to be 10' wide, unless they at some time had to be widened to that point to bring large objects through. In the real world, quite a lot of underground passages are narrow things, not even 5'.
Originally some I mistakenly made less than a foot, that is why my concern.
But the narrow ways can be used a choke points. And they can bring their beds in a box, and assemble them in the barracks.
( No, not Ikea... good grief. )
I still have to put defenses in, maybe some portcullises ( portcullisi ? ), pit traps, balistae, etc. the large cave is meet and greet, trade, etc. The rest are basically private spaces.
Background looks pixellated in CC3+, I'm glad it looks okay exported.
I'll add in some other rooms. Add text.
Also in the middle of a once a year event in EQ II... I have to find stuff if I want to make things for the other 11 months. Sigh, I just need two computers, two screens, etc. and two of me, but then I might try to catch up in other areas. Making a right stumble and fall in all of it.
Onward and upward !
( Just gotta watch out for that first step. )
In case you want to look at screenshots:
https://gamma.drivein-jim.net/articles/77/frost-fell-2019-1
Only obvious thing for me to do is label the map with its name. Anyway, here it is. I'll add more if you want.
Sometimes insperation doesn't work for a bit of time.
River Watch cave
Additional barriers can be placed behind each portcullis to block arrows and spears.
1) Entrance
2) Main Cave has 3 pit traps. Narrow passages. 6 on watch. Porcullis to exit into other areas. Two portcullis block exit from main cave.
3) cistern. Clear cool water.
4) small barracks sleeps 12 in double and quad bunks. Barrels of stone hammers. Three square boxes on spears and other weapons. Small bench. Water barrel.
5) jakes, 5 of them. Two water bowls for hand washing. Two fireplaces.
6) huge barracks. 19 double beds. Two fireplaces. 10 cabinets. 2 water barrels. Portcullis blocks entrance into room.
7) jakes: 8 of them. Room kept warm via small fire.
8) barracks. 5 double beds. 6 chairs. A small fireplace. Table with 6 chairs. Portcullis blocks entrance into room.
9) Storage. Various cabinets and crates contain spare clothes and spare weapons.
10) kitchen. A fireplace, two cast iron stoves. 8 cutting and food preparation tables. 7 cabinets. 2 barrels.
10A) firewood storage.
11) not used Portcullis blocks both ends of room.
12) not entered. Various splashing sounds have been heard coming from this cave, but not for over 100 years.
900 pixel jpg, 2000 pixel jpg in gallery.
I like the narrower corridors - the whole thing looks quite natural. I also like the fills you chose.
Caves would only have a consistent minimum width if someone had made them that way. Even then, they'd be cut to fit the sizes of the folks using them. Sometimes - rock type and hardness, say - that just wouldn't be possible, so variety is normal/expected. You could even have a closed-up passageway with dashed lines indicating there's only a crawl-space at that point if you wanted to make life really tricky for intruders...
I looked for firewood, etc. symbols as I know I have used them before. Couldn't find them this time.
The rocky floor in the caves being used can be tricky to walk on, the defenders would be used to it. The unexplored cave is sandy.
Anyway, I'll submit the overall map, and this cave map today or Tuesday.
@Wyvern I have seen spelunking videos on television, so I know how that can be.
Oops. Did we forget the lake below the cave ? I think we did, along with the river.
I'll work on that.
Map of the overhead river. Should I make a small branch that goes over to the unexplored area ?
The exit at the south side matches the cave entrance.
Have to do a detail of the area below the cave, and the small lake, map to.
It helps if I post the map.
900 pixel jpg.
900 pixel stream and small lake map.
I think I should make the tree coverage more dense.
An improved Hidden Lake map.
Should I put any sort of ruins ? Broken boards ? Et. ? There.