Glad you like it! Yes, it turns out it's quite flexible, after all....
I am doing a write-as-I-go with a map currently in the making, and this is the current state of figuring out how to capture the look for it. 4 pages so far, but it's more thought process-oriented than technical.
So, what are you illustrating here? The first images looks a bit like they were inspired by cloud city from Star Wars or something, and the rest kind of looks like overhead views that would place each floater fairly close to each other....
Lol, yeah the circular bit kind of stuck,@Monsen. North-west quadrant I hope to be able to make a worthy rerepresentation of the city (far) below. Currently, they are towers! (and it's to be a battle map for VTT)
@Lillhans Geeze. You are a genius. I have trouble enough just trying to duplicate topographical maps for wargames. It's a good thing contour lines are not straight or gentle curves, cause I can't draw straight lines without a ruler or graceful curves with a French curve, even assuming I don't slip. Exceptional and very artistic work.
I also wish I could punch Like, Awesome (a word which is overused today), and Insightful all in the same post.
I have the free-hand skill of a branch in the wind, so the whole idea of being able to simply tell a CAD application what I want on canvas - which, in my mind at least, is the core principle of of Campaign Cartographer - really is quite empowering.
I have the free-hand skill of a branch in the wind, so the whole idea of being able to simply tell a CAD application what I want on canvas - which, in my mind at least, is the core principle of of Campaign Cartographer - really is quite empowering.
Well said. I'm in the same boat there, my free hand skills are non-existing, but with CC3+ you can just give it some coordinates and tell it you need an Arc. Gives a measure of control and precision no painting program can.
Comments
Glad you like it! Yes, it turns out it's quite flexible, after all....
I am doing a write-as-I-go with a map currently in the making, and this is the current state of figuring out how to capture the look for it. 4 pages so far, but it's more thought process-oriented than technical.
(elswhere, I'd probably call it "File-size trial Shenanigans")
So, what are you illustrating here? The first images looks a bit like they were inspired by cloud city from Star Wars or something, and the rest kind of looks like overhead views that would place each floater fairly close to each other....
Lol, yeah the circular bit kind of stuck,@Monsen. North-west quadrant I hope to be able to make a worthy rerepresentation of the city (far) below. Currently, they are towers! (and it's to be a battle map for VTT)
@Lillhans Geeze. You are a genius. I have trouble enough just trying to duplicate topographical maps for wargames. It's a good thing contour lines are not straight or gentle curves, cause I can't draw straight lines without a ruler or graceful curves with a French curve, even assuming I don't slip. Exceptional and very artistic work.
I also wish I could punch Like, Awesome (a word which is overused today), and Insightful all in the same post.
I have the free-hand skill of a branch in the wind, so the whole idea of being able to simply tell a CAD application what I want on canvas - which, in my mind at least, is the core principle of of Campaign Cartographer - really is quite empowering.
Praise goes, as always, to the Polygon. :D
@Lillhans wrote
I have the free-hand skill of a branch in the wind, so the whole idea of being able to simply tell a CAD application what I want on canvas - which, in my mind at least, is the core principle of of Campaign Cartographer - really is quite empowering.
Well said. I'm in the same boat there, my free hand skills are non-existing, but with CC3+ you can just give it some coordinates and tell it you need an Arc. Gives a measure of control and precision no painting program can.
Range difficulty modifiers, people.