The Ten Kingdoms
I have been asked by the DM of the campaign I have been playing, to design the larger realm of the 10 kingdoms, now we have finished the campaign set in the central Island kingdom of Dobberland.
The Kingdoms are each dominated by a particular terrain type - Arctic, Mountains, Fire, Forest, Desert, Grasslands, Swamp, Water, Underground and the central Kingdom in a central lake, Dobberland.
Dobberland consists of small humanoid creatures called Dobbers, and 'awakened' animals (as in Narnia), such as Echidnas, Wombats etc (we changed them to Aussie animals - i am Burlesque Spiderbane the most handsome Wombat, disrespectfully called Burly by the party members).
So here is the actual draft, and here are the first six Kingdoms. the names are all generic at present, till the DM decides on what he wants them to be.
Comments
Here are the six Kingdoms I have done so far, with generic names only.
Grassland:
Dryland
Woodland
Deepland
Fireland
ANd Dobberland - this one is complete.
Swampland.
Frostland
Sealand Kingdom.
The last Kingdom: Peaksland (mainly dwarven, of course).
And the final map (except for changing the generic names for specific ones).
Final DM version of the Peaksland Kingdom (think mountains and dwarves). Names and sites are as per DM's requests.
Larger view in Gallery
Ten Kingdoms — ProFantasy Community Forum
It's really, really great. Love how you combined waterfalls, and then the same with the mountain passes around Ghastly Peaks and Gimbol's Diamond Mine.
Wow, these are stunning! You and your GM should consider publishing a world guide! I'd pick it up as a PDF on DTRPG!!
Wow, thanks for the compliment. I am actually making my own world guide using either the World of Myriandios or the continent of Ukadarlia.
Amazing work Master Quenten 😍