So a couple of questions. In the center castle area, there is a domed building. I would assume that is one of the temple symbols. I can't find it in SS6. Am I overlooking that symbol?
Second, why style pack did the birds come from?
Finally, did you just make this map as one continuous process or did you make the land and then import it into cities? I find that switching between CC3 and CD3 creates problems for symbol scaling so I haven't spent much time trying to do both in the same map.
Comments
Another beautiful map!
Welcome back :)
Wow! This is wonderful!
Well done @Ricko Hasche !
Final version
So a couple of questions. In the center castle area, there is a domed building. I would assume that is one of the temple symbols. I can't find it in SS6. Am I overlooking that symbol?
Second, why style pack did the birds come from?
Finally, did you just make this map as one continuous process or did you make the land and then import it into cities? I find that switching between CC3 and CD3 creates problems for symbol scaling so I haven't spent much time trying to do both in the same map.
Spectacular :D
@JulianDracos all was made in cc3 isometric symbols as base.
all other symbols are imported from myke schley overland map except the cliffs from @Loopysue darklands overland style.
all my scales problem are fixed the resizing by "eye" in the moment.
Cheers
@JulianDracos here you can see my sheet mess 😫
and remember one more, have some stones on floor near the cave and the walls, they are from mike schley dungeon.
@Ricko Hasche
Thanks. That was very helpful. Mostly in terms to see how you build your layers to get a particular look.
When I opened the file, it was zoomed into the graveyard (4). There is a tree on top of a crypt. Just thought you might want to know.
yes is made as my friend requested. thanks
That's an amazing map. And it's got so many things to discover.
The temples, the cave, the circles of stone, the necropole... 😀
Also love how you used the "porch front stairs" as stairs to the inner castle / temple gate. Hadn't thought of that.