CC3+ being very slow
It takes me 5 seconds to pan or zoom anywhere on my map.
I have a 1000x800 map with 273 entities total.
My Specs:
Processor Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz 3.79 GHz
Installed RAM 32.0 GB (31.9 GB usable)
System type 64-bit operating system, x64-based processor
Graphics card: Nvidia Geforce 2080 Super
I'm using the Annual Parchment style.
Why is it too slow to work with?
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Best Answer
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Loopysue ProFantasy 🖼️ 40 images Cartographer
All things in CC3 are 2D entities.
I can't see that what you have there would be enough to delay things by 5 seconds.
Joe has mentioned the forest fill, which I can see you are using there. It may just be that. Does the map behave differently if you hide that sheet?
Answers
Can you run Count all from the Info menu and show a screen shot of it?
Here it is
I'm not a tech, but I don't think that's really all that big.
What you do have is a lot of 2D Polygon entities. Is this a city map by any chance? Can we see a screen shot of your map to get a better idea of what the problem might be?
I recall that there was a forest fill in one of the annuals that absolutely killed performance because it's a symbol fill made of a bunch of multipolies (it effectively was drawing tens of thousands of multipolies). If that's the problem, converting that fill to a bitmap fill could improve performance dramatically.
I do have a mountain range that was made up of individual mountains, but thinking it's just 2D entities I thought it couldn't be that bad, right?
Here's a screenshot.
Is there a way to "group" them and bitmap them if they weren't a fill? afaik, this style is pretty sparce (part of the reason I chose it, not too many options to confuse me on my first map) and doesn't have a built in mountain range.
I'd be willing to draw one and import it, if that becomes my only option.
Thank you all.
All things in CC3 are 2D entities.
I can't see that what you have there would be enough to delay things by 5 seconds.
Joe has mentioned the forest fill, which I can see you are using there. It may just be that. Does the map behave differently if you hide that sheet?
I did some experimenting, and It's both!
showing only the mountain range makes it lag, showing only the forest makes it lag, showing both makes it unusable.
What can I do to group/bake the mountain range or the forest?
Can you upload the FCW file here so we can have a play - see how much it lags on our machines?
Here it is, In my fiddling I tried removing the forest terrain and adding trees from a different style, and deleted some of the mountains that were less visible. Better performance but still the lag is atrocious.
Edit: Attached is also a video of how slow it is with just the mountain range and the new forest (Down to about 2 seconds a click from 5)
https://www.dropbox.com/sh/84wuui80q0bt7kk/AAAcOH4zuQemzrJoPvTLl3WHa?dl=0
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I've been playing with the style myself for a few minutes, and it seems to be quite jerky as soon as you add enough detail to make a decnt map, but I haven't got a delay of 5 seconds yet. Unfortunately, styles where the symbols are mostly vector like this one can be a little slow.
Testing?
It's behaving as expected on my machine - slower than a bitmap style, but no slower than my other test map.
I'm not getting a 5 second delay, though. Maybe that's because you've replaced the trees?
After I replaced the trees it became regular lag. I then replaced the mountains and it became fine to work :D
Although I'm less of a fan of the new mixed style, I can at least get to work and design the map, then perhaps go into a photo editing software and make my own set of symbols when I'm done.
So yeah, I suppose the moral of the story is, stay away from Vectors...on a fastcad software XD.
Here it is with full effects, and I can move around just fine.
That's because you've got rid of most of the vector symbols ;)
The issue is that the rasterizer really doesn't like all of the little spans of pixels in the forest fill. The mountains are similar, but not quite as bad as that forest. I'd like to make a bitmap baker for those things, but the semantics in the file format are such that it wouldn't be generally useful.
What style number was the Annual Parchment style, again? If nothing else, it will be a good performance test case.
I think it's CA128. If I know how to find the style number, the number before all the assets, right?
Thank you!