Richardson Roadhouse
Jeff B
Betatester 🖼️ 39 images Surveyor
This is a map I have been working on for a while now and decided to post it. It is based on the building I work in. I have remodeled the interior layout from the actual building. The outer building represent actual buildings apart from the main one but the stable was moved to reduce the size of the map.
As always comments and suggestions are welcome.
Comments
@DaltonSpence
I will work on adding cart tracks and more muddy areas.
The original thought was that half of the outer building was to be a blacksmith area but at the time there were no good symbols for that. I decided that after the building additions were made and it was turned into a roadhouse that the old blacksmith area would become a storage area for the roadhouse.
Monthly Schley symbols. Recently.
Yes now that we have smithy symbols this month I’ll rework the storage area when I add tracks and muddy spots.
Also in Dundjinni Archives, under Equipment>Smithy - if you have installed it with CSUAS2.0, it will be under Tools, Smithy in the button, otherwise Dundjinni Archives>BL4 Equipment>Smithy.
Also in Vandel Dwarves Annual no 94
Really? Missed that re the Dundjinni and Vandel Dwarves ones. I ended up making my own symbol for the last commission I did...bugger!
My first attempt at cart tracks and I added some muddy areas. Also added for Smithy items to outer building.
I would make the tracks wider (double) and add a blur. But a great inn.
Quenten, doubled width and added a blur.
Looks heaps better - what do you think?
I like it. Thanks for the input.
First Attempt at lighting the roadhouse.
Comments welcome
@DaltonSpence
My lighting idea was after the tavern was closed. I added a couple of lights per your suggestion but most of the tables have empty jugs not candles on them so I left them as is and added the lights by the restrooms. Also changed the outside lighting as I really only wanted the map info lighted.