Foal's Luck Inn and Pub (Ground Floor)

I've been on an 'Inn' kick recently... Here's my second attempt (Using the Mike Schley Symbol Set). As always, comments and criticisms welcome. I tried 'raising' the vegetable rows with a modified bevel, and 'sinking' the foot path with an inverted one (I'll probably end up removing the foot path bevel, it's wonky).


LoopysueMonsenAleDDoubleDouble[Deleted User]DaltonSpenceScottAjmabbottRaikoJimPand 4 others.

Comments

  • It's really good! I like the layout.

    The path near the top-left is the wonkiest, I think it comes from the smooth precise edge lines. If you can fade it a bit more without making it too blurry that might work, otherwise you might have to go in close and break up the line with some wavy-ness or something. Sometimes I like to google one of Mike Schley's D&D maps to see how it actually ended up looking and I tend to notice his paths have clusters/banks of grass that seem to try and spill out onto the road, overlapping it a little but then receding.

    Raikojonasgreenfeather
  • Very nice. I love creating inns, as well.

  • Just a few suggestions:
    1. Where are customers to go potty? Chamber pots could used in the guest rooms on the second floor but patrons of the bar should have somewhere else they could go (right away in some cases).
    2. Where are the customers going to put their horses? I don't insist on a stable but there should at least be a corral.
    3. The stairs imply at least one upper floor and a cellar. Do the servants live in attic rooms or somewhere nearby?
    jonasgreenfeather

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    1. I know, I know. It's a work in progress :)
    2. [...CONTENT LOADING...]
    3. The 2nd floor is done, the 3rd floor is 75% done, and the basement/cellar is only in my head at the moment (I've distracted myself with landscaping)
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    Thanks!


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    I'll work on making things outside more natural and less 'pointy'

  • I must say I love the textures you're using, particularly the flooring that just works! The layout is great too. I am curious though. Did this inn used to be a private residence? The architecture could be seen to point to such a history and might explain certain interesting features that don't seem strictly functional. All buildings have a history and sometimes they can be quite surprising.
  • edited December 2021
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    I've been giving the floor some thought (I like to use the direction of the grain to suggest the 'flow' that people should follow). The private residence angle is an interesting egg to crack... You've given me an entirely new direction on the story of this inn. Thank you!

  • The 2nd Floor. I put the bath room above the kitchen, since it's always in use the floor will be nice and warm... Rooms with chamber pots!


    DaltonSpenceLoopysueMaidhc O CasainJimP
  • The blended hallway intersection next to the foot of the attic stairs doesn't make sense to me. The floorboards going in one direction should cross the intersection while the ones at right angles to those should stop at it like with the stub hallway between the small rooms. This would be much easier to construct than sawing floorboards at an angle or matching floorboard ends in an alternating pattern.

    Also there is the issue of lighting. The windows are well positioned for daytime light but at night there should candles or lamps so no one trips over the chamber pots. (A small night table next to the head of each bed would be a good place to put them with a candle or lamp on top and the chamber pot stowed underneath.)
    jonasgreenfeather
  • edited December 2021

    I like the blended hallway floorboards. Yes, it's harder to construct that way but sometimes people pay attention to aesthetics - even in low-tech medieval culture. But I think it should be done the same way throughout. IMHO, the two other intersections on the second floor should have "blended" angle floorboards as well.

    I'm loving this map!

    jonasgreenfeather
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