How to make cave floor height transitions smoother looking?
JoeyD473
Betatester 🖼️ 2 images Traveler
I am making a cave complex and I want the floor section to have different heights. Unfortunately it looks more like cliffs and I want the transition to be a little smoother then that but not sure the easiest way to do it is
attached is part of the complex.
-Sections labeled 0 are walls on the wall sheet
-Sections labeled 1 are the FLOOR Sheet and I use this as the base
-Sections labeled 2 is floor on a separate sheet 5' lower than section 1
-Sections labeled 3 is floor on a separate sheet 10' Higher than Section 1 and 5' higher than section 4
-Sections Labeled 4 is floor on a separate sheet 5' higher than section 1 and 5' lower than section 3
attached is part of the complex.
-Sections labeled 0 are walls on the wall sheet
-Sections labeled 1 are the FLOOR Sheet and I use this as the base
-Sections labeled 2 is floor on a separate sheet 5' lower than section 1
-Sections labeled 3 is floor on a separate sheet 10' Higher than Section 1 and 5' higher than section 4
-Sections Labeled 4 is floor on a separate sheet 5' higher than section 1 and 5' lower than section 3
Comments
I'm also not sure what effects you are using.
The first thing that occurs to me is that everything is relative. If you gave the walls a shadow that was 5 times bigger than it is, the steps in the floor would look relatively small in comparison.
The second thing that occurs to me is that you could get rid of that strange corner artefact in the walls by drawing the walls as a polygon rather than a line.
Does that help at all?