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Watabou Cities Import problems

I think I have a setting wrong some where. This is what the city looks like on imports to CC3+.

Comments

  • pvernonpvernon 🖼️ 34 images Traveler Betatester
    edited February 2020
    I have continued to poke at the problem. The green color is what the selected color was at the time of import.
    I now have a grey 245 version as well. Please note there are no brown colors at all in the import. Is there some sort of setting at the Watabou end that I have missed.
  • pvernonpvernon 🖼️ 34 images Traveler Betatester
    edited February 2020
    I think I figured the problem out. On the Watabou site make sure that under options, style, palate, select color, deselect all of the other options. Then all of the instructions will work as printed. That does not mean that you can not use the other color settings just that you will need to work a bit more with the map.
  • edited February 2020
    Here is what you need to do in the Medieval Fantasy City Generator by Watabou, before exporting the SVG.

    A: Setting up the map in Watabou’s MFCG.
    It is found at https://watabou.itch.io/medieval-fantasy-city-generator
    1: In MFCG, under Options:
    Style:
    Palette: Color ONLY
    Annotations: Scale Bar ONLY
    Hatching OFF
    Thin lines ON
    Buildings: Only the following on – No Stroke
    (Optional, but recommended – Tight; No Triangles; Complex)
    Towers: Whatever you want
    Water: Isolines and simplified OFF
    Layout:
    Whatever you want, but choosing Random will override everything else
    Warp:
    Shift-Warp will allow you to Rotate the map in the direction you want.
    When satisfied, press Apply.
    2: Export as the following: PNG, SVG
    3: Convert SVG into DXF using https://cloudconvert.com/svg-to-dxf
  • 1 year later
  • For anyone finding this as of may 2021 , and wanting to follow Quenten's input. Follow the following (i adapted Quenten's input, so sorry for the plagiarism Quenten!). See in Bold and Strikethrough my adaptions. i hope this helps anyone also struggling with the import like i did! :)

    1: In MFCG, under Options Menu:

    Style:

    Palette: Color ONLY --> Colors tab --> color Scheme --> Preset --> choose "VIVID"

    Annotations: Scale Bar ONLY --> Elements --> Districts = Hidden

    Colors tab --> Hatching OFF

    Colors tab --> Thin lines ON

    Buildings: Only the following on – No Stroke --> No outline, Keep "Raised" off.

    (Optional, but recommended – Tight; No Triangles; Complex)

    Towers: Whatever you want

    Misc Tab Water Isolines and simplified OFF

    Layout:

    Whatever you want, but choosing Random will override everything else

    Warp:

    Shift-Warp will allow you to Rotate the map in the direction you want.

    When satisfied, press Apply.

    2: Export as the following: PNG, SVG

    3: Convert SVG into DXF using https://cloudconvert.com/svg-to-dxf

    4: Follow the anual carthographer guide again.

    pvernonRaikoQuenten
  • Imitation is the best flattery. Plagiarise away. There have been very significant changes in the menu format over the last few maps, along with options, such as parks and inner castle, and improved layout.

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