Floor plot points limit
Topdecker
Traveler
So I have an original cave map that I am recreating that is pretty sizable.
I made a layer and plotted all of the points of the map by drawing small filled circles. Then I went back with a floor tool for caves and followed the plots that I had created. The goal here was to get it all done with a single section of floor. Why? Because I want to trace the floor to create the outer walls of the cave system and I want it all to be clean and seamless. I want to do it once, not over and over.
Anyhow, about half-way through, the line disappeared. And when I closed the map, it closed back to where the line started disappearing. So, there is a limit on the number of plot points. I will guess that the limit is 1024 or maybe 512 points. Arbitrary.
Does anyone know if there is a way to increase the limit?
Thanks!
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I made a layer and plotted all of the points of the map by drawing small filled circles. Then I went back with a floor tool for caves and followed the plots that I had created. The goal here was to get it all done with a single section of floor. Why? Because I want to trace the floor to create the outer walls of the cave system and I want it all to be clean and seamless. I want to do it once, not over and over.
Anyhow, about half-way through, the line disappeared. And when I closed the map, it closed back to where the line started disappearing. So, there is a limit on the number of plot points. I will guess that the limit is 1024 or maybe 512 points. Arbitrary.
Does anyone know if there is a way to increase the limit?
Thanks!
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Comments
How did you "follow the plots"?
There are several things that could be happening, but the way you describe this map as being very large, and knowing as I do that most templates are relatively small, try hiding all the sheets except the one with the dots on it. If I have guessed right it may be that your work is vanishing under the normal SCREEN object, which is a broad white border around the map designed to visually trim the map so that it is nice and rectangular instead of ragged. (I am assuming here that you have no background to notice if you are going over the official edge of the map)
EDIT: ninjad by Joe this time!
I clicked on 'Default Cave' and then clicked on each of the visible circles that I had drawn previously.
I guess that the fractal lines burn-up more plot points? Is that the rub here?
Thanks!
I am not sure what to suggest, since I have to confess I really don't understand what you are doing. Maybe Joe has a better grasp of the situation.
To me, it looks as though doing this in sections creates a visible seam which I was hoping to avoid. It also requires more wall cutting.
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YAY! That allowed me to finish up - and I prefer the line over the normal frequency of fractilization, so it is a win-win. Thanks!
When you use a cave floor, the floor is made with fractilization, so putting up a wall requires using the floor as a template for the wall. Putting in the floor in all at once reduces seaming and keeps you from joining walls as frequently.
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