The Green Dragon Manor
JMunsonII
Traveler
Greetings!
My players whomped through Phandalin and were able to kill the baby green dragon in addition to seizing the Redbrand hideout. So, they've now begun reconstructing the derelict manor. One of the players found a floorplan which I've adapted and mapped up in CC3+ using the SS4 Schley symbol set.
Enjoy!
Jon
First floor (the title should be Green Dragon Manor, but I hadn't fixed that yet)
Second floor
Third floor
I believe there are also plans for a wizard's tower, but not sure just yet...
My players whomped through Phandalin and were able to kill the baby green dragon in addition to seizing the Redbrand hideout. So, they've now begun reconstructing the derelict manor. One of the players found a floorplan which I've adapted and mapped up in CC3+ using the SS4 Schley symbol set.
Enjoy!
Jon
First floor (the title should be Green Dragon Manor, but I hadn't fixed that yet)
Second floor
Third floor
I believe there are also plans for a wizard's tower, but not sure just yet...
Comments
Quenten - due to the map being based off an actual floorplan, though not exactly the same, I am not certain it can go in the Community Atlas if it were even up for consideration.
However, if such a thing is wanted, I will concoct an original floorplan that could be put in there if the group wants such a thing.
I'll create another, original, floorplan for such purposes.
But a little bit of critique:
Why does the barn part have three levels, and the main house only two? Even if the ceiling height of the servants quarters on the left is lover than the staterooms, a house that big would have a large roof, which, even if only slightly slanted, would offer ample space for more servants quarters and attic storage space.
No basement? Nothing at all? Not even a cold pantry under the kitchen?
Thanks!
This was a floorplan developed by the players, not me. As it was, I had to adapt the garage (a modern thing) into a stablery, which required moving the second floor rooms (that were over the garage) to a third floor. Their "budget" wouldn't allow for further upper floor modifications, thus the lack thereof.
The basement is actually the sublevels of the Redbrand Hideout (Phandalin), as this floorplan is the renovated Redbrand Hideout.
1. I know it may be obvious, but to create 3 floors do you set that up in the new drawing wizard where you can set multiple levels?
2. Given the detail, do you find your computer runs quite slow in producing the sheet effects or even just in drawing without sheet effects?
Anyhow...terrific job and thanks for sharing.
Cheers, Rob
Fantastic!!! This is the kind of work that CC3+ really excels at and the SS4 Schley symbol set was perfect for it. The only things missing were a key to the map and any underground levels. (What can I say; I like my dungeons. 8D) Of course if you could write an article (either here, as a blog or maybe even a CA edition) detailing step-by-step how you created them it would be wonderful. (I think I've seen something like this before somewhere, but not so large or detailed.) I'd really like to DL the actual map files to see what I could learn from them but since this seems to be a work in progress I don't expect them anytime soon.
Addendum: I just read through the earlier posts here and noticed you are working on a fully original set inspired by these plans. Some points you might want to consider:
@RobPappin - Thanks! In answer... 1: I create "new" drawings for each floor, getting rid of the stuff under that floor that I don't need to keep the file smaller and render time lower. 2: I'm running this on a Ryzen 2950, and I'm not noticing any lag. It DOES take a long time to render everything (and I didn't even do lighting!), but I'm not sure if that space of time is actually fast or slow given my machine. I have no problems drawing with sheet effects, though without them on it is definitely faster.
@DaltonSpence - Thanks! This map was done for my group, hence no key. I've done my own sort of mansion (post coming shortly), and decided that a key is not really necessary - just a written description would suffice. This way anyone could make a key for their own use as necessary. Most of the rooms' symbols give clues as to what the rooms are for anyway. Your comments are mostly addressed in my next iteration of a mansion (Kaerolin Manor), so see that post.
I don’t think it is practical to create a single sheet to move the lower floor to given the disparate sheet effects applied.