I really, really wanted to do the cut-away thing on the top of the turret. . . but I have not figured out how to do that for the roof itself short of using the color key effect [Which I should have tried, in retrospect.] Before building more of the turret wall, the peaked roof just seemed to float without being grounded. . . . it looked totally off. Leaving off that roof would have given the whole thing more of a church's bell tower look, which was not the goal.
I just found this thread and I have to say it is outstanding work, Max. I'm currently trying to map two very different towers, a crimson, tall, cylindrical one and a black, short, square one, and i'm going to shamelessly steal a lot of ideas from here. Kudos, Max!
One thing you could do Max short of posting a full tutorial is to post your .FCW here. It would also be far less intensive than a tutorial. That way we can reverse engineer what you have done by looking at your sheets directly in ProFantasy. I've learned to do a lot just by using the .FCW maps provided with the examples we get with the product.
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