Dynamic lighting bug: Effects don’t render at high resolution
Relyt
Traveler
Alright I found another bug with dynamic lighting. It appears when putting out extremely high resolutions the lighting effects don’t render, no shadow over the map and no lights as if there was no point setup or point finalize. All other effects seem to be fine though.
I have narrowed the resolution this happens at to be in between 14,000x14,0000 and 15,000x15,000.
I have not tested to see about nonsquare resolutions as it takes some time to do this. Also of note changing the exportsetmppp does not seem to have any impact.
Is this something I should put a support ticket in for?
EDIT: I was wrong in my initial assessment exportsetmppp does impact this issue, the higher the exportsetmppp the lower the resolution this issue pops up at.
I have narrowed the resolution this happens at to be in between 14,000x14,0000 and 15,000x15,000.
I have not tested to see about nonsquare resolutions as it takes some time to do this. Also of note changing the exportsetmppp does not seem to have any impact.
Is this something I should put a support ticket in for?
EDIT: I was wrong in my initial assessment exportsetmppp does impact this issue, the higher the exportsetmppp the lower the resolution this issue pops up at.
Comments
Give it another day at least if you can afford the time. You might get lucky, and it is Sunday morning right now
I’m not too worried as I have narrowed down the max resolution to be in between 14,000 and 14,200, I make my maps 200 pixels per 5 foot square so my max is effectively 14,000 pixels (70 squares). And I can trim up the edges and rearrange some things to fit those dimensions.
That will be why EXPORTSETMPPP doesn't work.
You would have to export the whole map with a nice high number (an added zero) to the default EXPORTSETMPP
The render machine *might* not be seeing the objects that are emanating a glow that are just off the edge of the current scan if that setting is too low, but it absolutely will never see them if you export it piecemeal. It doesn't go looking off the edge of the piece you've told it to render.
I knew I was going to have problems as I bumped up the size of this map to accommodate everything I envisioned. I normally (ever since learning about it) have my export set to 40,000,000 but for this map I bumped it down to 20,000,000 because CC3+ was giving me the not enough RAM error message, so I think I’m just hitting the RAM limitation for CC3+. I can’t wait for 64bit as I have 16gigs of ram and a quad core i7 (although it’s only 3rd gen) going to waste.
I’m doing a large manor and it’s surrounding grounds, perhaps I’ll upload my work so far when I get home.
I think I prefer the daylight one myself.
Any progress with the banding issue?
The design is based largely off of an old run down mansion in Pennsylvania Lynwood Hall.
I am using it primarily as a dungeon, I liked the design because it immediately splits off into 4 directions and it all kind of intertwines. I am going to be putting in an underground complex composed of a catacomb, sewer, and basement. Don’t worry there will be a day and night variant, I just got to make sure I can render out the night version.
Maybe I’ll do a proper build thread in a bit.
Looking forward to the WIP thread