More perspective work...
Joachim de Ravenbel
Surveyor
Hi !
My daughter needs a pyramid map for one of her university project and because I'm stuck at home after a knee surgery gone wrong, I was able to produce the following map.
All the fill styles are home made, and so are the columns and tomb symbols.
My daughter needs a pyramid map for one of her university project and because I'm stuck at home after a knee surgery gone wrong, I was able to produce the following map.
All the fill styles are home made, and so are the columns and tomb symbols.


Comments
The pillar hall was quite difficult to render due to all the shadows. I used a 3D software (POV-RAY) to generate these shadows.
Edit: found some glitches in the images...
That's just gorgeous
You have the luckiest daughter!
Sorry to hear about the knee surgery though, hope you get better soon.
Sorry about your knee, hope you'll get that in order soon.
I mainly used a simplification of the article here.
The simplification was in using wall sections that match the fill styles. Because the bitmaps where imported to a 10x10 fill styles, walls have lengths of 5, 10, 20, 30'...
In fact, you can achieve the same result by extruding 10' long lines (without using the complex part of moving the fill styles origin points as decribed in the article), and placing them next to another, like connecting symbols (see below).
As for the knee, well, recovery should have been 4-6 weeks long and I'm now in the 10th. At least I can walk, err... limp, but it's still hurting.
Willing you well again
Good Luck with the knee !
- Creating the fill styles
- Using the fill styles with P3
- Using CC3+/P3 and GIMP to light the dungeon
- Or, with heavy maths, how to create a fill style for a slope (outside of the pyramid)?
For the whole she-bang I'm afraid I would need to sacrifice the other knee, or you'll have to be very patientNuff said.
2) Tech question: how did you get the jagged cutouts on the walls and ceilings?
- Create a fractal path joining the top of the wall to the lower wall
- Copy from 0,0 to <30,1 or <150,1</li>
- Joining both paths with shaded polygons.
and for the ceillings part is just a normal extrusion of the path 1' up. As a matter of fact, you can draw perspective with CC3+ without Per3 . What Per3 really adds, are the fantastic tools to handle textures.This is awesome, btw!!!