After 18 months, I am taking this map up again, hoping to finish it in the next little while (a timespan defined by me). It will be the second city block for Stromphe.
Remy, I note this thread has Necro beside it - what does this mean? Sounds very sinister!
It just means there has been a long gap since the last comment. I think, now that I've answered this, the Necro label might disappear?
But apparently not.
I really wouldn't worry about it, Quenten. It's clearly a continuation of the same map.
Necro is applied when someone posts after a thread have been dead for more than a year. It serves to tell others that this is a very old thread and just to keep an extra eye out for irregularities, such as spammers, as many love to post on old cases. The necro flag should go away after five or so new posts, indicating that the discussion is active again.
I've noticed too that sometimes Necro threads don't come up as highlighted even when a new message has appeared on them, though they do feature in the updated list towards the top of the "Home" page on the Forum. Presumably, that's for a similar reason.
No, that's actually a very different issue (but somewhat also related to time). You may remember the old version of vanilla used whispers embedded in the discussions themselves, a feature not available in this version. But those whispers caused the read counts for those threads to be off when they were removed from the discussion and turned into PM's during the upgrade process to this version of vanilla. It affects all discussions that contained whispers, but it works itself out for active discussions as people continue posting in them.
All this has been recorded by the Stromphe Archivist, and filed under "MOST IMPORTANT INFORMATION" 😜
Unfortunately, I was never able to finish the "cellars." But it is nice to revisit the town and the tower.
An update - all buildings and laneways added.
Greets, Mr. Quenton
I love it! By the Gods, that looks like a lot of time and effort, sheer work heh. I can see you've thought about every area and put in intricate details. Awesome 😊
Nearly finished. Critical comments welcome. I know cliff shading has to be altered.
Excellent work as always. Though I might suggest that the paving of the Agora is really huge in scale; those cobblestones must be at least 10 feet/3+ meters across. :-)
Yes, I do see that - I might reduce the scale on the bitmap somewhat. Otherwise, invoke the giants who built Tiryns.