Fahrwasswer - city by the sea. (Also Torstan in Ruma Helrevy, Peredur, Community Atlas)
I must be mad. I have agreed to do a city with specific details for someone on the Campaign Cartographer Facebook page (Felix Schulz). He has also kindly let me use it in the community Atlas where it will become Torstan, the capital of Ruma Helrevy on Peredur.
I have chosen to base it on Carrickfergus, but already the map has been rotated, has a river running through it, and town walls.
The total population is 20,00; ie about 2,500 buildings.
Here are Felix's notes:
It is a City east of a mouth of a river into the sea. The culture feels Baltic or eastern Prussian (Prague, Gdansk or Göteborg). It's the biggest city around, approx. 20.000 people. Its wealth is through trading per ship and now has universities, a citadel, and lots of traders, craftsmen and poor folks.
The city is on the mouth of a big river, but only on the eastern shore of it. North of the city is the sea. The city itself is a free city, it got rich by trade and as a navy harbor. It has some rich quarters for merchants and the local elites, is ruled by a mayor and a city council. It has an university and many skilled craftsmen. The surroundings are fields and smaller fishing villages on the seas and the river
The region is very rural and is very eastern European in its culture and style. Fahrwasser is an imperial city, an important harbour and more "sophisticated" than the rest of the region.
Religion
It's a pantheon of gods, with many saints. There are three main gods: mother, father, daughter and the rest of the gods is somehow connected to this family. So I guess it's more or less Roman/Greek but with Christian and Slavic influences.
Just got to figure out how to do crenulations for the walls (the tower ones are good, I think), then the process of building begins. Fills on the docks not the final ones.
I have chosen to base it on Carrickfergus, but already the map has been rotated, has a river running through it, and town walls.
The total population is 20,00; ie about 2,500 buildings.
Here are Felix's notes:
It is a City east of a mouth of a river into the sea. The culture feels Baltic or eastern Prussian (Prague, Gdansk or Göteborg). It's the biggest city around, approx. 20.000 people. Its wealth is through trading per ship and now has universities, a citadel, and lots of traders, craftsmen and poor folks.
The city is on the mouth of a big river, but only on the eastern shore of it. North of the city is the sea. The city itself is a free city, it got rich by trade and as a navy harbor. It has some rich quarters for merchants and the local elites, is ruled by a mayor and a city council. It has an university and many skilled craftsmen. The surroundings are fields and smaller fishing villages on the seas and the river
The region is very rural and is very eastern European in its culture and style. Fahrwasser is an imperial city, an important harbour and more "sophisticated" than the rest of the region.
Religion
It's a pantheon of gods, with many saints. There are three main gods: mother, father, daughter and the rest of the gods is somehow connected to this family. So I guess it's more or less Roman/Greek but with Christian and Slavic influences.
Just got to figure out how to do crenulations for the walls (the tower ones are good, I think), then the process of building begins. Fills on the docks not the final ones.
Comments
Those are good maps.
Next, a poor area, the Castle and fort, and the west side of the walled city. Any suggestions please.
There will be trees and fountains and statues to add, which will break up the tiling pattern in the parks.
Nice going, you're obviously far more patient than I am
if you do end up having problems that way, probably the best way to remedy it is to put sections of the city on different sheets, so that you can switch most of them off while you work on the active one. Also work with the sheet effects turned off, if that is practical for you.
There are other alternatives I remember being mentioned just recently, but I can't recall them off the top of my head right now
Nearly finished?
It looks terrific
I hope you are making a speedy recovery... not that I really like Donny Dump!
(Some would say the map is better without him?) :P
No, please don't say that.
I am most definitely and completely insane :P
Not keen on the fuzziness of the texture background to the Racetrack and Sportsground, but maybe it looks different at full size
I think it went something like that anyway. Can't quite remember, its been 2 years since I did my map of Ethran
I'll have a look for it in the morning.
The other option is to copy the shape onto a new sheet just below it, copy everything except the bevel effect onto it, and change the properties of that copied poly to something like solid and mid grey. I usually call it BACKING SHEET, because its the backing to stop the visible bevelled extent getting those weird potholes of transparency like little craters all around the edge.