Interactive Atlas: Forlorn Archipelago, Fisher Island, south Basher Bay detail, Silent Forest
JimP
🖼 280 images Departed Legend - Rest in Peace
Here is the start, still deciding on a number of things. Cutout of area I'm mapping, and start of the map itself.
Comments
Should I add a bit more detail ? Or write it up and submit ?
South part and adjoining lands of Basher Bay, Fisher Island, of Forlorn Archipelago.
The Green Line is a line of green painted towers and castles keeping what ever is in Dead Forest away. Woe to any castle that removes the green paint ! They will be overwhelmed and all inside lost.
Dragon Rocks ? Does it refer to the rocky teeth of the rocks or actual dragon's teeth ?
The tree symbols represent an area of trees, not an actual tree count.
Intense Inlet: rough waters
Tower of the old Wizard; a wizard or abandoned. No one is certain.
Dead Forest: ruins and a temple to the Demon God.
Stormy Point: looks calm, but rough and stormy water appears quickly.
A small henge is rumnored to be deep within the Dead Forest. Its age is unknown.
Template: Overland Mike Schley
Symbols used: Mike Schley overland, Profantasy\CC3Plus\Symbols\Maps\CC3\Vegetation.fsc, Structures.fsc, Mountains.fscm, coast.fsc
Font is Baskerville Old Face
Map is 25 x 13 miles.
The Ocean and Sea bit map fills are from the Mike Schley template.
Shallow water bitmap fill: Sea_MS
Ocean Deep water bitmap fill: Ocean_MS
Brown bitmap fill under parts of the forests: Scrublands_MS. This is to show the soil is of poor quality.
The lighter green trees are vari-color and color 101 was used. The same color was used for the Green Line castles and towers.
A small cove at the end of the path leading to his tower. The cove looks small on this map, but its 199.4 feet long.
I want to add a small cemetary near the henge, but I haven't decided which one to use yet. Why a cemetary ? Well, there were henge devotees, now they are gone. Their chanting was loud, now there are none.
Yes some parts of the forest look too regular, he likes it like that. Makes it easier for his green skeleton guards to hide, and then they fire arrows and dash out at visitors who make noise.
Silent Forest
These are from CC3 Overland symbol folder in CC3 Plus, with some exceptions.
Henge and Tower from CC3 Structures.fsc.
Trees vari-color from CC3 vegetation.fsc.
Scrub area/trees from Mike Schley vegetation. The vari-color pine trees are color 100.
Rocky area near the henge: Rocky Land vari-color from CC3 Mountains.fsc
Fill under the forest is: Scrubland_MS from Mike Schley
Land is Land_MS.
Ocean is: Sea_MS.
Silent Cove: How the Old Wizard gets supplies. Marshy, sand banks, foggy at all times of the year. 221 feet long by 222 feet wide. Rather regular for an inlet...
Silent Forest: No animal nor bird sounds, the Wizard doesn't like noise.
Cren Henge: a small henge from thousands of years ago. Some dead dewcidious trees nearby.
The Crushed Keep: a broken keep. No debris, no broken rocks, no rusted weapons. All nice and clean. No signs it was ever inhabited.
A number of small ponds. Unknown depths. Anything falls in, the leaves close back up. No signs of anything nor anyone had come by there.
Hopefully I don't have to do many Repairs on installs.
Only took 8 hours instead of the projected 12 hours... if nothing is wrong with anything.
So, here is the Silent Frest.
Silent Forest
These are from CC3 Overland symbol folder in CC3 Plus, with some exceptions.
Henge and Tower from CC3 Structures.fsc.
Trees vari-color from CC3 vegetation.fsc.
Scrub area/trees from Mike Schley vegetation. The vari-color pine trees are color 100.
Rocky area near the henge: Rocky Land vari-color from CC3 Mountains.fsc
Fill under the forest is: Scrubland_MS from Mike Schley
Land is Land_MS.
Ocean is: Sea_MS.
Silent Cove: How the Old Wizard gets supplies. Marshy, sand banks, foggy at all times of the year. 221 feet long by 222 feet wide. Rather regular for an inlet...
Silent Forest: No animal nor bird sounds, the Wizard doesn't like noise.
Cren Henge: a small henge from thousands of years ago. Some dead dewcidious trees nearby.
The Crushed Keep: a broken keep. No debris, no broken rocks, no rusted weapons. All nice and clean. No signs it was ever inhabited.
A number of small ponds. Unknown depths. Anything falls in, the leaves close back up. No signs of anything nor anyone had come by there.
I'll be posting the zip file momentarily.