Fill style/Bitmaps, all low quality now?
I went back to some maps I had worked on previously and noticed immediately that the maps with fill styles for floors/etc looked terrible. I noticed they were all VL (assume it means very low). I tweaked a few to VH and fixed my issue but... did I accidentally toggle some option that caused CC3+ to start doing this?
It could be I just got a decent enough monitor (last year or so) that makes it to where I could see the difference. Is there an easy way to set them all to VH w/o having to manually do it for each bitmap fill style (and on each map)?
It could be I just got a decent enough monitor (last year or so) that makes it to where I could see the difference. Is there an easy way to set them all to VH w/o having to manually do it for each bitmap fill style (and on each map)?
Comments
I hope that helps.
Cheers,
~Dogtag
You can force a specific resolution from the Speed Settings dialog (button in the left toolbar), but normally, you should leave this at automatic, as this greatly improves CC3(+) performance.
The only manual fix you should apply is running FFIX on old CC3 maps to update the path, since the automatic resolution system doesn't work in CC3+ for maps employing the old CC3 style paths.
So I guess then my follow-up question is does running the FFIX command in CC3+ cause any issues, as I did that on this map after seeing this thread and assuming that was the solution? I've had an unusual number of crashes since which I'm fearing now are because I ran the FFIX command where it wasn't needed.
The only downside to running FFIX on a map is that it cannot be opened in CC3 afterwards, but if it was made in CC3+ from the beginning that would have been the case anyway. (Strictly speaking, you can open it in CC3, but all raster symbols and raster fills would be missing.)