Large file Saving issue
Hey guys, new to this forum, but I couldn't find a solution to this issue, so I thought I'd post it myself.
I have been working on a VERY large map (10,000x10,000 px) for a long time now for a fantasy campaign I'm planning on running, and I have been getting some issues with the saved picture.
attached is a screen shot of the picture, as I'm not sure if the site would allow me to upload such a large file.
as you can see, a off center stripped grid is created across the picture, and no such object exists on any sheet, nor does it appear when working on the file.
have any of you ever seen something like this?
I'm at work right now, but in the newest save file, I believe the grid interferes with the inner circles as well. I'll upload when I get back
I have been working on a VERY large map (10,000x10,000 px) for a long time now for a fantasy campaign I'm planning on running, and I have been getting some issues with the saved picture.
attached is a screen shot of the picture, as I'm not sure if the site would allow me to upload such a large file.
as you can see, a off center stripped grid is created across the picture, and no such object exists on any sheet, nor does it appear when working on the file.
have any of you ever seen something like this?
I'm at work right now, but in the newest save file, I believe the grid interferes with the inner circles as well. I'll upload when I get back
Comments
I have several examples of pngs in the past that were the same size, 10000x10000, that came out fine.
I'm not sure what changed, other than just more detail being added. I will note that the issue only seems to be affecting the outer regions not yet filled in. maybe it will help when I fix the mountains? or maybe I could ad a texture to the backdrop?
Looking forward to hearing about what it is, and what the cure is also
Now, the tricky part of this value is picking a good value, since picking a too-high value will simply make CC3+ crash during the rendering. I recommend starting at 20000000, which is a value I've found always works for me, although I can do 40000000 on most maps.
Now, to change this value, close down all instances of CC3+, go into your data directory (c:\programdata\ProFantasy\CC3Plus by default), and edit the file CC3PlusCfg.xml (I recommend making a backup of the file first).
Near the bottom, you should see this
<ExportImages>
<MaxPixelsPerPass>20000000</MaxPixelsPerPass>
<MinBorderPixels>5</MinBorderPixels>
<PassBorderPercent>10</PassBorderPercent>
</ExportImages>
Simply edit the red number, make it 20000000, save the file, start CC3+, and render the map again. You should find that it will use much fewer passes.
Feel free to experiment with larger numbers, just note that going to large will cause CC3+ to crash during the rendering. Also make sure you have plenty of memory available, since this will cause CC3+ to consume much more memory too (It still can't consume more than 4GB, but it is a good idea to make sure you have that much free memory when starting the render)