DD3 Question
Having made CC3 do (vaguely) what I wanted for now, I have tried messing with DD3. I am trying to do floorplans rather than a map at the moment. Is there a way to hide the grid on areas outside of a dungeon?
Also how can I have all areas outside showing as white (to save on printer ink)?
I regularly read these forums and though I seem to learn some new things, as is the way, I always end up trying something I don't understand.
Bonzer
Also how can I have all areas outside showing as white (to save on printer ink)?
I regularly read these forums and though I seem to learn some new things, as is the way, I always end up trying something I don't understand.
Bonzer
Comments
I can't think of a way to only show the grid in the dungeon itself, except if you combine it with removing the background as you also asked about. In that case, you can change the color of the grid lines to white, which would make them invisible over the white background, but visible over the rooms.
If your dungeon is completely "nice and square", with rooms following grid sizes, you can also remove the default grid, and just draw in the grid only in the relevant places on the map.
A third option is to unfreeze the grid layer, ungroup the grid, and then use the trim functions (Like trim to entity) to trim the grid lines so that they only appear over rooms/corridors.
I like the way you answer lots of queries so soon. Thanks again.
Bonzer
I started with a simple battle-map formatted dungeon floor plan. ( I wouldn't think people would normally want a tear out style for a battle map, but I was just trying to learn different techniques all in one sandbox.)
I created a sheet called "TEAROUT" that is situated just above the GRID sheet. On that sheet, I create a polygon that encloses the "interesting" content of the map with a 1 grid square boundary.
Then, on the same layer, I create a box that covers beyond the display area of the map. In the images I've given these two entities different colors, and moved the box behind the trace polygon, for clarity, but it's not necessary.
Using the MultiPoly tool, i convert these two into a single entity that is a box with the trace polgon shape subtracted from the middle.
I then change the color of this entity to white, and show all of the other sheets again for the result.
I'm terribly new to CC3, so this may be old hat, but I didn't notice anything on how to do this on my first pass search of the forums, so I apologize if this is redundant, or didn't really address what you were looking.
-Scott
Edit: This is the first pass of my attempt at the actual tear out effect I was going for. I used a polyline as the trace entity for this, and then fractalized it with a strength of 30 and 5 iterations. I undid/redid a few times until I got a shape I liked. There may be a better way to make the jagged/fractal mask, but this is what my beginner brain could come up with.
If you don't want to use multipolies, you can use the method I described here:
http://forum.profantasy.com/comments.php?DiscussionID=1144&page=1#Item_4
My first map here
http://forum.profantasy.com/comments.php?DiscussionID=995&page=1#Comment_7498
was done with such a mask adding fractal polies across the middle (the drop shadow effect was added with Photofiltre, though).
Maybe an archive section for such discussions ?
I'll check with Ralf if he has any opinion on this.