SS4 Dungeons of Schley Lighting issues
Highland_Piper
Surveyor
I'm following the instructions in the pdf exactly and there is no light at all. I'm working on Battle Tiles so the space is smaller. Although I don't know why that would make a differnce. How do you get the lighting to actually work?
Comments
As Gathar points out, you need to put things that shouldn't block light onto a sheet without a "Wall Shadow, Point Light Setup" effect. There isn't an attribute for symbols that directly says whether the light should be emissive or not. I once considered extending the symbol system with a height map channel (in addition to the existing image, varicolor, and map channels) to let folks directly specify which parts of the symbol should block light and by how much. Emissive objects would have empty height information, houses could have rooflines built into them, the shadow halo around a lot of dungeon symbols wouldn't block light, and so on. I am not sure when I might get around to such a thing, though.