A little Deadlands
![Topdecker](https://secure.gravatar.com/avatar/e79215340ee5eb98de847d3d7f8262cb/?default=https%3A%2F%2Fvanillicon.com%2F7cd75d05a31fe2b8905a46472691a640_200.png&rating=g&size=200)
My second map... I still need a title placard and want to adjust the positioning of the text. Guess that I need to learn how to move objects ![:) :)](https://forum.profantasy.com/resources/emoji/smile.png)
![PD3tkOT.jpg](http://i.imgur.com/PD3tkOT.jpg)
It is based off a map for Deadlands Classic. Comments, suggestions, and any useful advice is most welcome.
Tim
![:) :)](https://forum.profantasy.com/resources/emoji/smile.png)
![PD3tkOT.jpg](http://i.imgur.com/PD3tkOT.jpg)
It is based off a map for Deadlands Classic. Comments, suggestions, and any useful advice is most welcome.
Tim
Comments
I really like this map. It's evocative, informative, and visually stunning in it's economy. *doffs cap*
I added a bit of color to distinguish the 3 RR lines on the map. That led to a bit of text gymnastics, but it all seemed to work out fairly well.
I FINALLY learned how to move and scale objects. The first step was to stop freaking out over the empty white spot
Very cool gaming map.
I like your use of badges with this map. Did you make these yourself?
Yeah, I had heard that PEG had taken some liberties with the real world (Bismark, ND, was supposedly really adjusted) and I guess that they explained that this is a close but not quite perfect neighbor of our reality. I put a reference image (one of their maps) on a sheet and used it for the placement of towns and borders. I was a lot less careful about the coastline and the many, many islands.
The logical part of me is considering redoing it but using a more accurate source map - but then I realize that it is a GM-only reference and that I make stuff up all the time to play these silly RPGs.