Making maps with this type of walls

Anyone have any suggestions on how I could make a map with walls like the exterior wall that runs around the outside of the building in the attachment (it looks like it is made of stone)?

Jason

Comments

  • MonsenMonsen Administrator 🖼️ 81 images Cartographer
    Looks like it was hand drawn. I am assuming it is the uneven edge you are after here, and not just a straight wall with a stone fill (of which CC3 has several through the different add-ons). Maybe someone else have any good idea, but as I see it, you'll probably have to resort to draw the individual stones here. There are some stone symbols available in the various dungeon cave catalogs of different styles, but unfortunately, few of these are single stones, like you would need to assemble the wall from symbols.
  • JimPJimP 🖼️ 280 images Departed Legend - Rest in Peace
    edited November 2016
    Hmm... hopefully I can redeem myself from my earlier faux pas.

    Anyway, I would suggest using a stone bitmap fill, and make the walls using a polygon. The icon on the right side of CC3/CC3+ that says Polygon when you hover over it.

    It lets you make odd shapes. Just zoom in a bit and start at one end of the wall, go down the wall of the inn, go over slithly, and then start back up.

    I suggest polygon as I have used to multiple clicking down the area to be covered, and it can make right angles, unlike smooth poly or fractal poly.

    Not slithly, slightly ! Auuuggghhh !
  • DogtagDogtag Moderator, Betatester Traveler
    edited November 2016
    The stone fills, used in many of the walls are just PNG files, right? Is there any reason we couldn't use a stone fill that included transparency that gave it a more irregular outline?
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    It could work, Dogtag, but you would have to create a fill that had a nice line of stones aligned with the bottom edge of the fill and make each straight section of the wall into a shaded polygon to make them line up properly.

    Could it be done by encouraging a set of rock symbols to line up along a pre-drawn path? (Not sure how that works, btw, since I've never tried lining anything up like that)
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    Well. I can make a single symbol draw itself repeatedly along a line, but not a random collection of them. I must be doing something wrong.

    Back to the Tome, I guess ;)
  • I recommend JimP's approach, and you can add lines along the wall to mark off the various stones, as I have done in my Ravenscrag map
    http://forum.profantasy.com/comments.php?DiscussionID=5149&page=1#Item_3
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    You could use a generally blotchy fill in a long narrow polygon, and draw the segment lines on top of it - yes I see :)
  • I'm wondering if connecting symbols could not be a way to make this kind of wall... But I've never created such a collection myself...
  • DogtagDogtag Moderator, Betatester Traveler
    edited November 2016
    Yeah, that's my second suggestion. The only issue I can see with it is that it will be a series of symbols and not a path, so you won't be able to cut it with doors and windows. You'll have to plan openings in the wall the way we used to before ProFantasy added cutting symbols. Not that big of a deal, really. You could draw a first pass of the wall and add the windows and doors to that, then draw the actual wall.

    You can also use the escarpment command (Draw>Symbols Along or ESC) to draw rock symbols along a wall you've already drawn. The main issue with that is, I think, it only uses one symbol, so all the rocks would be the same. A single symbol of several rocks in a row might mitigate the repetition a little.
  • LoopysueLoopysue ProFantasy 🖼️ 40 images Cartographer
    It does only use one symbol - that's what I discovered earlier ;)
  • First off thanks to everyone for your comments and suggestions. After further research I think I will try to create some custom symbols then use them with the escarpment command (http://forum.profantasy.com/comments.php?DiscussionID=4523) to create the wall. This looks like the easiest method but if it does not work I will try another method.

    Jason
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