Overland map about a small area
TheElf
Newcomer
Recently I have started a blog about designing maps, adventure sites, settings. One of our first projects discussed there would use an overland map, but the scale would be different from what we tend to have. Small area, next to a lake... It certainly made a few things difficult. At this point I had to decide if the usual lake tool is a good option, also had to think about how to represent hills, at this scale the hill symbols wouldn't work. So far I have come up with some drafts (no labels, there can be a few things adjusted) as basis for more.
Pictures will be posted on a 2nd post soon.
Blogpost about My secound attempt at "small area overland map" with some shaded relief
Blogpost about My first attempt at "small area overland map"
Cartographer's Corner Blog on EnerlaNET
Pictures will be posted on a 2nd post soon.
Blogpost about My secound attempt at "small area overland map" with some shaded relief
Blogpost about My first attempt at "small area overland map"
Cartographer's Corner Blog on EnerlaNET
Comments
And here comes the 2nd one:
The area would be too big (and not developed enough) for a city map, and too small for our existing tools. It would be good to see what ideas you have for such maps.
Sometimes they can show the lands of some minor noble (maybe a PC?), sometimes they can show the area used in a single adventure (I think you can name a few adventures that used similar scale). They can be used to help the PCs decide between some routes (and it can affect what kinds of encounters they face) or they can help them to "see" what is around their characters at the moment.
The rivers and roads could use more polish, just due to the relative size on the map seeming overly small and a bit out of place with the solid fill style and rigid borders against the bitmap land fill. You might also try fractalizing them rather than sticking to the pure curves, as that seems more unusual as you get more detailed.
Here's something I did that might be comparable to what you're trying to achieve:
I think if we use your idea of multiple symbols for a village, it is good as long as no village has a stockade and there are no walled town, so it might be good for some maps, and can free up individual symbols to represent vineyards, etc. But not sure what happens when we see a wall. And it is hard to make the hills look nice and work well with scale.