CC3+ and DD3 glitches in SS2 cobblestone floor drawing
Hi,
I am still a newbie at CC3, so does anyone have any ideas why my map floor has these glitches when exporting to jpeg or rendering the map
I am still a newbie at CC3, so does anyone have any ideas why my map floor has these glitches when exporting to jpeg or rendering the map
Comments
A quick look shows me that the fill isn't tiling correctly. There is a small gap in parts of the tiling. The Edge Fade Inner effect on the floors sheet produces the weird "glow" like effect around the gaps in the fill tiling.
Maybe someone smarter than I can confirm that and then actually offer a solution?
Sorry I can't be more help,
~Dogtag
As a temporary fix you might want to place a solid color polygon underneath the cobbled polygon on the floors sheet, color 128 seems to be a close enough match to not be too jarring. That might alleviate the issue a bit, but won't fix it totally.
To fix it permanently you would have to modify the PNG and correct the transparent areas.
I opened the both the CC3 & CC3+ versions of that png from Symbol Set 2 in am image editor added a layer bellow it of a very different color that would easily be seen in any transparency or missing gaps were on the png.
The bright pink line at the bottom left shows the parts of the png that is messed up.
I've attached a screen caption of the tile opened in an image editor after I checked using the method and you can see the area with the transparency problem is clearly. The pink line shows the glitch spot.
It is only the line at the very bottom left of the tile.
Hopefully, Ralf or someone can post a fixed version of the png. I didn't check if the other sized pngs of the Cobbles are messed up.
I look forward to a permanent fix.
Thanks again
In my case, it was not so glaring since the color that was showing through matched the rest of my map. I'd suggest that you change your background color from grey to something that might match the tone of your dungeon better. Maybe something lichen green?
I'll also be incorporating this fix into the update and setups.
And if like me you have a a little trouble finding it - it was here on my machine "C:\ProgramData\Profantasy\CC3Plus\Bitmaps\Tiles\Dungeon\SS2\Bitmap A"
I even deleted the old pngs first, then extracted the new ones from your above post into C:\ProgramData\Profantasy\CC3Plus\Bitmaps\Tiles\Dungeon\SS2\Bitmap A
I've confirmed that I am using the correct bitmap fill. Yet I still get the same results as I did before.
I thought Windows10 had solved all of m graphical demons, but perhaps not. Sigh.
There does still seem to be a partial row of transparent pixels near the bottom of the Cobbles_VH.PNG file from the updated zip. This transparent set of pixels propagates down to the smaller files (that's the horizontal bar) in the drawing. The individual pixels spots aren't in the PNG files and are most likely duplication of background and texture fill color making CC3+ see them as transparent when it compares the previous sheet rendering with the current one. Inserting a medium gray polygon under the cobble fill would work as mitigation for both problems.
I've attached a copy of screen shoot of a blow up after I added a layer under the VH one of a color to see if it had any glitch on it.
and the line still exists. as you can see in the blue line.
Here is the main hires one
I don't see the bottom line on that version.
I checked it in a image editor. No line on that version.
@Ralf, can you post the old zip fix as that version looks like it fixed the bug and newer updated zip has the line in the pngs. Plus a lot of us don't have the old zip with the fix.
http://aws.profantasy.com/updates/SS2ACobbles.zip