Brillar area, Dank Forest, Crestar, old and new maps
JimP
🖼️ 280 images Cartographer
The old map is from my vague attempts to work in CC2. Trees, unless it is a special case, shouldn't be larger than guard keeps.
The change in the bay location is due to changes in how I have my surface maps oriented. North being at the top of the maps now, when before it was South at the top of the maps.
The new map is done with CC3. Age 13 and Alyssa Faden bitmap fills and some symbols. With CC3 overland symbols. And I couldn't resist adding cloud symbols to the new map. Some text should be smaller as well.
The change in the bay location is due to changes in how I have my surface maps oriented. North being at the top of the maps now, when before it was South at the top of the maps.
The new map is done with CC3. Age 13 and Alyssa Faden bitmap fills and some symbols. With CC3 overland symbols. And I couldn't resist adding cloud symbols to the new map. Some text should be smaller as well.
Comments
Cheers,
~Dogtag
Oops. Almost forgot 2000' x1600' template.
edit: full size map
65% of normal size. I need to decide what forests and villages to put in the large open area.
The latest looks good to me too, incidentally
My problems with walled city maps is deciding how close to get the buildings to the inner walls. Too close compromises city security, too far away means it looks like few live there.
No idea yet who John Yew and The Great Sage might be... they are new additions to this city. And so is the redoubt.
Ah the strip maps. Another gone post. Anyway. I had 9 small maps making up Brillar. I used Irfanview to make 3 maps of them because I was trying to get away from lots of small maps for a city, and was using the three strips as a temporary fix. The above map is the newest update/replacement.
As for security, walls primarily protects from outside threats, so houses close to the wall shouldn't be a problem (Perhaps avoid very tall buildings right behind the walls [although these could be used as a defencive position of archers defending the city]), especially if the wall is wide enough so defenders are walking on top of it. A wall generally is much more effectively defended from the top of it as opposed to behind it.