Turning a large map into sections
I've been attempting to figure out how to take my large landmass and cut it up into smaller scale pieces to use to interact with my players. The first problem is simply cutting it out and saving it as another fcw file so I can manipulate it on a kingdom level scale (adding smaller towns and such). If I can get this done I think my next question would be preserving/translating the scale from the initial map to the smaller sections. I've tried to search the forum, but have only found something from 2010, which seemed somewhat involved (freezing/thawing layers and other things that are confusing to this noob). Has this been simplified since that time? I have not had much luck with youtube either. I would really appreciate any assistance.
If this has been covered before, apologies, please just point me at the forum post/youtube link/whatever.
Thank you for your time,
khamles.
If this has been covered before, apologies, please just point me at the forum post/youtube link/whatever.
Thank you for your time,
khamles.
Comments
Basically, the steps are to create a new map of the appropriate size, copy over all entities that should be included in the map, then use the editing tools to remove the parts of the entities that go outside the map border, edit the remaining entities to add extra details consistent with the new view, then add any additional details you need.
Sorry if I'm missing something obvious. I feel like I'm very close to getting what I want done.
Khamles
This is because the trace always will go through the point you used to select the entity to be traced. It is therefore important that you select it by clicking somewhere on the line segment that should actually be included. Yes. You can use Break on an entity to cut out a part you don't need (This will also change it from a polygon to a path, so expect the fill to disappear and the entity to go hollow.) You can then use trim to cut off more parts if needed, then finally use path to poly (right click on the explode button to find the command) to close it up again and restore the fill style. You can also do note manipulations if needed with the Node Edit, add node and remove node functions. (You'll find all of these commands at the bottom of the right toolbars.)
Khamles