FT3 Paintbrush width, Freehand Selection, drawing a river issue
I'm trying to draw in some river segments to drain some lakes to the ocean with my FT3 world.
My first attempt was to use the Lower altitude paintbrush, but the brush width is grossly wide for what I need. Did not see a way to dial it down beyond the minimum of 1 which still paints in large lake-like areas.
My second attempt was to use the Freehand selection. Unfortunately, as I zoom in the ability of the freehand selection to accurately match what I choose goes nuts. I assume this is related to the Editing Size which I have set as a custom of 4096.
Is there a better way to do this? Like a Freehand Draw River command? :)
Thanks.
--David
My first attempt was to use the Lower altitude paintbrush, but the brush width is grossly wide for what I need. Did not see a way to dial it down beyond the minimum of 1 which still paints in large lake-like areas.
My second attempt was to use the Freehand selection. Unfortunately, as I zoom in the ability of the freehand selection to accurately match what I choose goes nuts. I assume this is related to the Editing Size which I have set as a custom of 4096.
Is there a better way to do this? Like a Freehand Draw River command? :)
Thanks.
--David
Comments
http://www.ridgenet.net/~jslayton/CGTutorial/
http://forum.profantasy.com/comments.php?DiscussionID=2182
http://forum.profantasy.com/comments.php?DiscussionID=3733
http://forum.profantasy.com/comments.php?DiscussionID=1658
http://forum.profantasy.com/comments.php?DiscussionID=486
My initial tinkering with Incise Flow wasn't useful, but I'll do some more playing there.
--David
(Fill basins first.)
Run the rivers tool.
Locate rivers captured by a lake.
Raise the lake.
Rerun the rivers tool.
Cycle back to looking for captured rivers again.
If this sounds like the best/reasonable approach, perhaps explicitly document as a help topic rather then buried in a paragraph.
I suppose you could automate this in some manner until the river hits the "ocean" and then optionally go back and lower the lakes to their original depth. heh. :)
Just curious, would it be feasible to run part of your river placement computations in reverse starting at the coast and working backwards to the high point?
--David