The Wardlands
Hello all!
James Enge is another fantasy writer I talk to online and whose books I read and adore. Although the map in Wrath-Bearing Tree, his second in his Tournament of Shadows series, is pretty spiffy, a mountain dominated map
like that demanded a treatment using the DeRust Style of CC3. So that's what I did...
James Enge is another fantasy writer I talk to online and whose books I read and adore. Although the map in Wrath-Bearing Tree, his second in his Tournament of Shadows series, is pretty spiffy, a mountain dominated map
like that demanded a treatment using the DeRust Style of CC3. So that's what I did...
Comments
Before I strap on my gear and go adventuring out there, a couple of questions, if I may:
- What is the orange line running parallel to the edge of Ankikh Komos?
- There's a road out from the western (assuming up is north) edge of the Sea of Stones. It appears to leave from a small town or village, but where does it go?
If I can make a few suggestions, here are some thoughts that struck me while I wondered what might be out on Old Azh:- Consider adding a few foothills or hills around the edges of the mountains. Nothing too expansive, just enough to blend them a little into the lower lands.
- Tweak the edge of Ankikh Komos. It's really straight. Or, if it needs to be that straight, consider playing with the sheet effects to increase the edge fade or glow a touch. I don't know the original map so I'm just basing this on my own aesthetics.
- I think curving the text in a few places might enhance the map a bit. If you've never used the Text along a curve tool, it's really neat and can add a tiny, but effective, nuance to some maps.
Overall, it looks nice. And, as you pointed out, with so many mountains, the DeRust style really suits it!Cheers,
~Dogtag