The Wardlands

Hello all!

James Enge is another fantasy writer I talk to online and whose books I read and adore. Although the map in Wrath-Bearing Tree, his second in his Tournament of Shadows series, is pretty spiffy, a mountain dominated map
like that demanded a treatment using the DeRust Style of CC3. So that's what I did...

Comments

  • DogtagDogtag Moderator, Betatester Traveler
    edited November 2013
    That's a lot of mountains, all right!

    Before I strap on my gear and go adventuring out there, a couple of questions, if I may:
    1. What is the orange line running parallel to the edge of Ankikh Komos?
    2. There's a road out from the western (assuming up is north) edge of the Sea of Stones. It appears to leave from a small town or village, but where does it go?
    If I can make a few suggestions, here are some thoughts that struck me while I wondered what might be out on Old Azh:
    • Consider adding a few foothills or hills around the edges of the mountains. Nothing too expansive, just enough to blend them a little into the lower lands.
    • Tweak the edge of Ankikh Komos. It's really straight. Or, if it needs to be that straight, consider playing with the sheet effects to increase the edge fade or glow a touch. I don't know the original map so I'm just basing this on my own aesthetics.
    • I think curving the text in a few places might enhance the map a bit. If you've never used the Text along a curve tool, it's really neat and can add a tiny, but effective, nuance to some maps.
    Overall, it looks nice. And, as you pointed out, with so many mountains, the DeRust style really suits it!

    Cheers,
    ~Dogtag
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