The World of Archons

[p]So a friend asked me to translate a rough map he did into something a little more pretty for a forum game he's getting ready to run.[/p]

[p]The setting is late bronze age/early iron age, with players creating and controlling Archons, effectively Gods with the ability to shape the world in which they reside. Below is the starting area of the world, which will expand as the game grows and Archons use their powers to spread their followers/creations to new lands.

[p]Archons%20Start%20Sector%20Base%20small%202.png[/p]

[p]And here, as is customary, is a larger version of the map: https://dl.dropboxusercontent.com/u/59162065/Archons/Archons 2/Archons Start Sector Base large 2.PNG[/p]

I have to admit that I do really love this style, and especially the symbols. It makes making relatively pulled back maps with a parchment-like feel really striking.[/p]

Comments

  • Great map!!

    On the style I agree, I recently posted my own first effort with it, and I'm really pleased with the result! The mountain symbols are awesome, and the subtle terrain fill blend well with the parchment style 'land' background.

    Just one comment which I'm sure the 'rivers' police will note, your lakes seem to have lots of inflows, but no outflows reaching the sea :)
  • Thanks!

    The lakes are a problem, I concur, but alas they're from the original rough map I based this one on. In my own head, though, the two lakes in the west actually feed into an underground river that eventually leads to the easternmost river that flows through the lands ruled by the Araht.
  • DogtagDogtag Moderator, Betatester Traveler
    edited October 2013
    Looks fantastic. I love The Rising. I also really dig your font choice. Gives it a kind of Greek [mythology] feel.

    Cheers,
    ~Dogtag
  • GatharGathar Traveler
    Posted By: TolrendorDM
    Just one comment which I'm sure the 'rivers' police will note, your lakes seem to have lots of inflows, but no outflows reaching the sea :)
    I've recently bathed in the dead sea. So these kind of lakes do not disturb me any longer, as long as they don't have too much incoming water compared to what can be evaporated, and if the salt rate in the water is really high.

    By the way, I like the map too :)
    What font did you use?
  • Thanks for the kind words. =]

    The font is Diogenes, and I must confess I did pick it because of the Ancient Greek/Mythological connotations it has. Also because it's very similar to the font used in the old Sierra City Building Game, Zeus Master of Olympus, which I was rather fond of way back when!
  • I like the feel of loneliness in map. Just one comment: The two rivers under Arath look a little bit unrealistic - wouldn't they combine to one river since its one vale?
  • The rivers are rather close, the only explanation I can think of is a double dip valley, so the land between the two rivers is ever so slightly raised.
  • Posted By: TilorI like the feel of loneliness in map. Just one comment: The two rivers under Arath look a little bit unrealistic - wouldn't they combine to one river since its one vale?
    Think about the Tigris & Euprhates River, they don't really have any connections until down in the Delta area. The rivers in the Somneor area, since they all tend toward a center lake with no egress, must be similar to the Salton Sea area which is fed by either low flow or seasonal rivers. Plus the Salton is in the middle of a desert & has a high salt content thus causing incredible buoyancy similar to the "Dead Sea". Thus the map does hang together.
    Skol,
    Sven
  • Posted By: Sven
    Think about the Tigris & Euprhates River, they don't really have any connections until down in the Delta area. The rivers in the Somneor area, since they all tend toward a center lake with no egress, must be similar to the Salton Sea area which is fed by either low flow or seasonal rivers. Plus the Salton is in the middle of a desert & has a high salt content thus causing incredible buoyancy similar to the "Dead Sea". Thus the map does hang together.
    Skol,
    Sven
    Good point, Sven. If you think in this great dimensions your are absolutley right. I do not know the scale of the map but my feeling just tells me it should be one river... Also the surrounding mountain ranges seem to be quite bigger and steeper than in Iraq and Euphrate amd Tigris do combine in the delta area because there is mostly one river that is stronger than the other one except there is a good reason for not combining. But as I said, its only my interpretation!
  • Posted By: SvenThink about the Tigris & Euprhates River, they don't really have any connections until down in the Delta area. The rivers in the Somneor area, since they all tend toward a center lake with no egress, must be similar to the Salton Sea area which is fed by either low flow or seasonal rivers. Plus the Salton is in the middle of a desert & has a high salt content thus causing incredible buoyancy similar to the "Dead Sea". Thus the map does hang together.
    Salton Sea is not natural though. It's the accidental result of man-made interference. It's a VERY interesting story that almost nobody seems to know. http://en.wikipedia.org/wiki/Salton_sea#Accidental_creation_of_the_current_Salton_Sea
  • Posted By: Man in the Funny Hat
    Posted By: SvenThink about the Tigris & Euprhates River, they don't really have any connections until down in the Delta area. The rivers in the Somneor area, since they all tend toward a center lake with no egress, must be similar to the Salton Sea area which is fed by either low flow or seasonal rivers. Plus the Salton is in the middle of a desert & has a high salt content thus causing incredible buoyancy similar to the "Dead Sea". Thus the map does hang together.
    Salton Sea is not natural though. It's the accidental result of man-made interference. It's a VERY interesting story that almost nobody seems to know. http://en.wikipedia.org/wiki/Salton_sea#Accidental_creation_of_the_current_Salton_Sea
    True, but there are a few natural examples that exist. The great salt lake springs to mind though presently I don't have my resources handy to confirm its origin. Even though the region was described as ""lush", it has been destroyed by human activity in the area. Whether you subscribe to the rift theory of its origins or another they all describe it as being landlocked in earliest times. Plus there are other natural exmples that if I wasn't limited by resources while I'm in hospital I could list their names. All I'm saying that it is plausable though unusual.
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