How I did a cave waterfall.
So I was trying to do a simple cave for a battlemap I'm making, and I wanted a small waterfall spilling out of the cave entrance. I really like the Jon Roberts style pack, so I'm using those textures only. After quite a bit of toiling, I finally got the effect I was looking for--so I'm sharing how I did it now:
Attached is the basic map. Sheets used: WALLS (cut-out style), FLOORS (main cave), WATER (the stream in the cave), SUBFLOORS (the grass outside), and SUBWATER (the water outside). The water (fractal poly) on the WATER & SUBWATER layers are two separate polys--I just used TRACE to follow the contour of the ledge with both.
WALLS has 2 Glow effects (outer, black, 1, 0.5) and (outer, black, 0, 3). FLOORS has the same effects, plus another Glow (inner, black, 0, 5). In this starting map I also had a Drop Shadow, but I ditched it later.
WATER & SUBWATER have the same effects: Glow (inner, black, 1, 1) and Glow (inner, white, 0, 2). Adjust the black glow to be on top, so that it's "recessed" into the floor texture, but still has the white glow along the edge.
Attached is the basic map. Sheets used: WALLS (cut-out style), FLOORS (main cave), WATER (the stream in the cave), SUBFLOORS (the grass outside), and SUBWATER (the water outside). The water (fractal poly) on the WATER & SUBWATER layers are two separate polys--I just used TRACE to follow the contour of the ledge with both.
WALLS has 2 Glow effects (outer, black, 1, 0.5) and (outer, black, 0, 3). FLOORS has the same effects, plus another Glow (inner, black, 0, 5). In this starting map I also had a Drop Shadow, but I ditched it later.
WATER & SUBWATER have the same effects: Glow (inner, black, 1, 1) and Glow (inner, white, 0, 2). Adjust the black glow to be on top, so that it's "recessed" into the floor texture, but still has the white glow along the edge.
Comments
I hope this was helpful for anyone else struggling to put a water effect in a cave!
The waterfall leads out of the cave, I take it? That looks like a fun place to have an encounter (or, more specifically, a combat encounter)! Thanks for sharing.
Cheers,
~Dogtag
~Dogtag
Ken
I was like... how did she get that? Then I realized that for 99% of waterfalls, the TOP doesn't have white-water; it just drops off. So with that in mind I killed the RIPPLES sheet, bumped the glow up on the SUBRIPPLES sheet, and stuck a few rocks down there. Here is the finished map that I used it on:
Cheers,
~Dogtag
Now I'm just sitting around anxiously waiting to USE this encounter map. We only play every other weekend for a few hours, so it's going to be months before we get to this map.
They are currently crawling through an old temple of Baphomet that has been taken over by a nefarious necromancer. Once they finish with that I imagine there will be no small amount of social roleplaying about the skull laced with necrotic power a caravan driver asked them to retrieve (without telling them what it was), before hooks finally sink in to send them south to aid a rebellion and free a duke. Even then it will be awhile (and possibly not at all) before they happen upon this cavern. It's okay, they're going into this cave, one way or another. :P