Tundra Map HW style
KenG
Traveler
This is a little map of a tundra between two mountain ranges. This was based on a map request I saw on the CG website. Please take a peek and provide some feedback on what you think.
Thanks,
KenG
Thanks,
KenG
Comments
you might want to put some pine trees on the edge of the forest and tundra to break up the line a bit and put some trees in the forest area to add some extra texture and break up the pattern. you don't need many, just a few clumps here and there, you don't want a solid line of trees.
The mountains are well done, but, maybe you could delete the mountain ridge symbol above the elven city in the south and create a mountain pass (you could replace it with some small, grey hills. unless, of course, the mountain range is supposed to be impassable.
I also like how some of the pine trees are going up, into the mountains in the north. Try adding more. I might use that on my maps...
Last observation...that river in the east...which way does it flow? my suggestion would be to have it flow into the forested area and off the map to the east, you can then have two rivers from the north and south feed into it where the city is.
Thanks for the suggestions. You are right it is one big open space, which was the original design but adding a bit more would make the map look better so I'll add a bit more detail.
I actually have trees in and on the edge of the forest, but apparently on the wrong sheet as they are hidden. oops
The river is flowing from north to south and then along the edge of the mountains but I think your idea of adding another stream and having it flow in a more Easterly direction is a good one.
The elf city is suppose to be a port city and not really accessible via land, I thought about putting in a high mountain path to the city but in the end decided against it. However players might be able to find traces of such a round in the archives...
Thanks for the feedback it is appreciated and helpful.
This style really lends itself to this kind of zoomed-in map. It looks great! I hope you'll post your revised version too.
Cheers,
~Dogtag
+1 for the trees and the river.
The elven city could perhaps pop up more, I almost missed it...
Many updates I moved and expanded the river to flow through the forest
I've slightly changed the design of the forest to take into account the slow retreat from the tundra
I moved the manmade structures to a separate sheet to allow additional effects.
I added a secret path to the elf city at the bottom.
I added a couple of minor features to the expanse but I didn't want to do too much and lose the desolation feeling.
So please review and let me know what works and what fails.
Thanks,
KenG
I wonder if a white glow would make buildings and settlements more obvious...
The meandering path to the elven city is a great addition.
Personally, I think the black glow you added to the man-made structures pulls them out of the map, almost giving them a cartoonish feel — or, actually, it reminds me of some overland maps in computer RPGs that indicate where you've been. I'd suggest maybe lowering the intensity/opacity of the black outline or trying JDR's suggestion of a white glow instead. But, honestly, I think the map looks great. In fact, let me give another +1 to that path in the mountains.
~Dogtag
the mountain pass looks nice. if you don't want it to be a often used path, perhaps you could get rid of the dotted line, keep the cave symbol, and if your players are observant, they will ask what the cave is doing up in the mountains. perhaps they can "re-discover" the ancient pass after dealing with some troubling (insert monster name here) creatures. instant adventure.