This is the original map. Done in CC2. The hills obviously shouldn't run in so many different directions. Yellow is wasteland. Green is grassland or forest.
Same problem, hills going different ways. I did try the DeRust 500x400 effects, but the white lettering became unreadable. The black letternig stayed readable.
If anyone has suggestions on what DeRust hills symbols will work better, so they go all go in the same direction for the different areas of the map.
The ones that look the worst, to me, are the ones at the bottom of the map, between 'Krini Forest' and 'The Great Open'.
For game sessions already done the basic paths the hills take place should be kept... the ones at the top of the map, a very flattened U shape.
The ones lower right, basically north and south direction.
They will be in the final map, I just felt they distracted from what I was looking for to fix the new one.
In game, Traql is unknown... like in Andre Norton's Witch World series, one compass direction doesn't exist.
The "isle of fools' is where pirates live, but it is hard for me to believe they are that close to a powerful nation like Trillolara. I may move the NPCs and keep the island there.
I'm unclear what sort of feedback or advice you're looking for. Are you saying that you're looking for a way to keep the same general terrain layout, but without using symbols that stretch out in different directions?
At the bottom of my second map, I've had more rest and more time to think about it, the mountains just above the words 'Krini Forest' go the wrong direction.
What symbols in DeRust would show them as foothills to the mountains between there and the words Dwarf Home ?
Comments
If anyone has suggestions on what DeRust hills symbols will work better, so they go all go in the same direction for the different areas of the map.
The ones that look the worst, to me, are the ones at the bottom of the map, between 'Krini Forest' and 'The Great Open'.
For game sessions already done the basic paths the hills take place should be kept... the ones at the top of the map, a very flattened U shape.
The ones lower right, basically north and south direction.
Thanks.
In game, Traql is unknown... like in Andre Norton's Witch World series, one compass direction doesn't exist.
The "isle of fools' is where pirates live, but it is hard for me to believe they are that close to a powerful nation like Trillolara. I may move the NPCs and keep the island there.
I'm unclear what sort of feedback or advice you're looking for. Are you saying that you're looking for a way to keep the same general terrain layout, but without using symbols that stretch out in different directions?
~Dogtag
http://forum.profantasy.com/comments.php?DiscussionID=2933
Might be worth a try.
Peter
What symbols in DeRust would show them as foothills to the mountains between there and the words Dwarf Home ?