Rendering Problem with point lights
Hi Community,
My recent maps were all made with "Wall Shadow, Point Lights" and i have some kind of rendering problem.
When i render the Picture with 1000x1000 pix it all looks fine
With 2000x2000 pix rendered the first strange thing occurs:
In the middle of the map some lightning Information is cut of.
This happens with every recent map i did always with this rendering resolution.
On other maps the second half of the pic isn't even rendered but just black.
With 3000x3000 pix the lightning Information is cut off at a different position ( strangely its more complete than the 2000x2000 pic ).
and with 4000x4000 there are 4 different lightning "cuts"
It seams to me the rendering passes are not always finishing.
I solved my problem with some kind of workaround by rendering the map in two sessions with the "rectangular section PNG" Export function ( 2000x1000).
I'm a bit puzzled with this behaviour and perhaps someone knows how to avoid this kind of problem.
My recent maps were all made with "Wall Shadow, Point Lights" and i have some kind of rendering problem.
When i render the Picture with 1000x1000 pix it all looks fine
With 2000x2000 pix rendered the first strange thing occurs:
In the middle of the map some lightning Information is cut of.
This happens with every recent map i did always with this rendering resolution.
On other maps the second half of the pic isn't even rendered but just black.
With 3000x3000 pix the lightning Information is cut off at a different position ( strangely its more complete than the 2000x2000 pic ).
and with 4000x4000 there are 4 different lightning "cuts"
It seams to me the rendering passes are not always finishing.
I solved my problem with some kind of workaround by rendering the map in two sessions with the "rectangular section PNG" Export function ( 2000x1000).
I'm a bit puzzled with this behaviour and perhaps someone knows how to avoid this kind of problem.
Comments
You can see a related problem if you pan your map to one side to move lights offscreen. The offscreen lights will not appear in the visible portions of the image.
There isn't a way for CC3 to communicate the tile boundaries to the code that renders individual effects. As long as the effect is point-based (blur, color change, texturing, etc.), this behavior doesn't matter. For global effects like the point light effect, off-screenness is a big determiner of behavior (being on a different tile is effectively being offscreen). There isn't a way for the point lights effect code to obtain information about blocking objects that are offscreen, so it assumes that everything offscreen can't contribute to the lighting effect. I tried it the other way, but I felt that the results looked even more inconsistent than just making the tile edges as light blockers.
Another good map.