The Evil Abbey ("Master of Desert Nomads" - Old School D&D)
anomiecoalition
Traveler
Awhile back I started mapping out the "Master of Desert Nomads" Module (X4)...got side-tracked along the way...and have now decided to come back to it...at least for now...
The final sequence in the module involves an Abbey that has been quietly taken over by "Bhuts" posing as monks. Its a large complex with lots of areas to explore and lots of fun encounters...plus there is a catacombs.
Because the area of the Abbey is way to large to print out as one battle map (400' x 300'), I figured that I would create one map file with 3 different views. One view will be the whole Abbey complex that can be printed out on letter-sized paper. The other two views will have the roof hidden and just show floor plans of the buildings (some have 2 floors). For these, I will zoom in and print out the parts I need in battle-grid scale.
So, here is my progress thus far on the first view. Still have a ton of work to do with it, but pretty happy with how its shaping up. Super special thanks to Joachim for pointing out that CC3 has a roof building function (http://forum.profantasy.com/comments.php?DiscussionID=3624&page=1#Item_13).
I welcome any and all comments, criticisms, and suggestions...particularly for the roofs...there are some odd shaped buildings and I'm having a hard time figuring out where the ridge lines should be. The roof to the NE is a two story building and I'm still trying to figure out if that should go above or below the Abbey wall...Ditto for the roof I still have to build to the south of it. The other roofs lining the walls are 1 story and will jut out from the wall itself.
The final sequence in the module involves an Abbey that has been quietly taken over by "Bhuts" posing as monks. Its a large complex with lots of areas to explore and lots of fun encounters...plus there is a catacombs.
Because the area of the Abbey is way to large to print out as one battle map (400' x 300'), I figured that I would create one map file with 3 different views. One view will be the whole Abbey complex that can be printed out on letter-sized paper. The other two views will have the roof hidden and just show floor plans of the buildings (some have 2 floors). For these, I will zoom in and print out the parts I need in battle-grid scale.
So, here is my progress thus far on the first view. Still have a ton of work to do with it, but pretty happy with how its shaping up. Super special thanks to Joachim for pointing out that CC3 has a roof building function (http://forum.profantasy.com/comments.php?DiscussionID=3624&page=1#Item_13).
I welcome any and all comments, criticisms, and suggestions...particularly for the roofs...there are some odd shaped buildings and I'm having a hard time figuring out where the ridge lines should be. The roof to the NE is a two story building and I'm still trying to figure out if that should go above or below the Abbey wall...Ditto for the roof I still have to build to the south of it. The other roofs lining the walls are 1 story and will jut out from the wall itself.
Comments
An idea for the archway: Make it a separate piece on a new sheet (with a gap in the wall underneath) and make it half-transparent.
It would be very nice!
Here's an update of the Blacksmith's Shed incorporating the new arch. I've also changed the floor texture to one that is a little more seamless. (BTW - I've already decreased the blur effect I put on the floor...the image of the Blacksmith's shed is blurred too much)...I've also uploaded a picture of the Grannary which isn't really anything special in and of itself, but illustrates how my doors look using the transparent wall sheet on top.
Question for you guys - Exporting is taking FOREVER (nearly 30 mins for each picture)...granted I have a ton of objects and sheets, but i've also hidden the layer that all of my roof material is on for these exports...Do they still weigh down the export even if they are hidden? Would it make more sense to make a duplicate cc3 file for each map i'm going to make (i.e. one for roofs, one for first floor, and one for 2nd floor)? I'm getting nervous cause I still have to dress up another 5 or 6 buildings...
The transparent arch looks really good, much nicer than I would have expected.
I don't think that hidden sheets / layers affect the exports.
If I were making a map like this (it would be for use in a VTT like maptool in my case), I'd make separate maps for each 'dressed up' area, preferably scaled & oriented the same way so that they'll overlay nicely.
You could use CC3 hyperlinking capabilities to make each roofed area clickable, so that the separate dressed map of the interior is opened. I’ve never used the hyperlinking myself, so I can’t remember how you set it up, but all the source map packs make great use of it, and I think there’s an annual that describes the process.
Haven't had much time to map lately. But, here's what I have so far for the library.
Couple of questions:
Where did you get the statues at the door way and the 3 book shelves in the middle of the room.
In front of each of the alcoves there is a wall with a transparence, is this the arch that you were using before? If so, maybe adding a slight flare that the end of the wall before the opening?
The flooring and the overall choice of the colors really goes together.
I found that even when working with a multiple floored building that it was just so much harder to keep all the sheets and layers organized that have started to break them out to their own files.
Like Mateus090985 sdays. You are getting very good at these kind of maps.