First Real Overland Map (My Al-Qadim Homebrew)
anomiecoalition
Traveler
Although i've posted lots of dungeon maps (and recently a village map), I've never posted a regional map because all of my attempts thus far have been an abysmal failure I finally decided to put some effort into using the recent annuals to map my Al-Qadim Homebrew World.
Thus far, I'm reasonably pleased...still have to do the whole southern half (which will be primarily desert) and later throw in settlements, labels, etc...but interested to hear what others with more experience doing these types of maps and working with these styles think.
Thus far, I'm reasonably pleased...still have to do the whole southern half (which will be primarily desert) and later throw in settlements, labels, etc...but interested to hear what others with more experience doing these types of maps and working with these styles think.
Comments
this is a great start for your map, I really like that particular style! I also like the subtle hex grid (just realizing that the grid is only visible in the desert?).
I'm not sure about the rivers in the north, though, that all lead to the lake, which does not have an exit...
Nils
Notice your green hill area is drawn in 2 parts, there's a strange line in the middle. Just redraw it and it will look nicer
so, here's an update...i've got most of the landscape done, but i'm sure i'll be tweaking lots of things when I start adding cities (especially in the desert).
~Dogtag
JSM
~Dogtag
All in all its a good map.
Not to sure about the the sheet that you added with the black glow.
It certainly adds depth to the map in some places but looks (for me) out of place in others.
Re: Height map...I get what you guys are saying. This was sort of a test to see if the concept would work, but I still need to tweak the effect (I always wanted it to be more subtle and not have those obvious black marks) and be more careful about where it is used (I sort of just threw it around everything to see how it would look. And I get what your saying about the shelf look - since everything has the same amount of glow...maybe I can avoid that by making multiple sheets of that glow of varying intensity...all in all, I think I have to put more time and effort into the details of it if it is going to work.
***Looking at the export, I'm wondering if now the green hills settings are too subtle....also disregard the labeling, these are just temporary markers.
I have a couple minor nitpicks though.
1. the northernmost river extends into the ocean. If you attach the end node to the coastline it will look better.
2. The river that feeds the delta should become smaller as it spreads out into the various tributaries.
Other than that, everything is really amazing!
The effect on the rivers is really good.
And I've gotta ask... How realistic is it — keep in mind that I have no knowledge of real-world deserts — for the desert to be so close to the sea (southeast) without some heavy elevation barrier?
Otherwise, I'm digging it. Nicely laid out. I like how the terrain changes over distance to become the desert. Nicely done, that.
~Dogtag
@DogTag...I'm also struggling to learn more about desert geography (how I wish there was a nice guide to building them like there is for rivers...hint hint anyone...holiday gift for CC3 community...) I haven't started laying out the desert topography yet, but my thought was that I would likely make the southern edge more a cliff-type shoreline with scrubland and brown hills. I don't think mountains will be necessary particularly if we assume that the winds are primarily moving in from the west (as is the case on earth). But, once I start filling it in, I may decide to tweak some things for aesthetics/game play.
You know, as the resident desertphile, you may end up with all the desert knowledge for writing that guide... ;-P
I can tell you this: I'd like to go adventuring there, and to me, that's a telling sign about any map.
~Dogtag
JSM
Not sure about the way you did the names of the towns, I prefer them straight.
For the rest, great map.
The placement and labeling of the towns is largely just placeholders at this point. My initial thought was that since I'm using a hex grid (not shown in previous post) and many of the names will be rather long, I would experiment with circular labeling...but that doesn't seem to be working so well.
• Polar Ice and Snow Deserts – cold climate produces both low precipitation and relatively high evaporation rates (i.e. Antarctica)
• Middle Latitude Deserts in Interiors of Continents – low rainfall and high summer temperatures (i.e. Gobi Desert)
• Trade Wind Deserts – Centered between 30 Degrees North and South of equator with high level winds descending from the equator. As air masses descend, they heat up and their ability to hold moisture increases – so, areas below these descending air masses tend to lose moisture (i.e. Sahara)
• Coastal Deserts - Cold oceans lie next to hot coastal regions such that most of the precipitation falls over the ocean before it gets to land (i.e. Kalahari Desert)
• Orogaphic Deserts – Deserts that receive little moisture due to the “rain shadow” effect of nearby mountains (i.e. Nevada Deserts)