Using the real World as a starting point in Fractal Terrains then adding fantasy elements

Ok here's what I want to achieve I've got about seven thousand pages of data about a fantasy/real world myth world including Gods monsters everything!

Now I really want to map out my world, I've decided given real world positioning works why mess about. I'll start with a real world map and then add places such as Lemuria Mu and Atlantis.

Then put all data into Campaign Cartographer and map individual continents.

Now my problem is when I have found guidance to put in real world data it is static within Fractal Terrains and I cannot manipulate it it expand certain areas of add new land masses.

please help

Comments

  • Also to be annoying I also want my world to be about three times the size of our own, I know this will throw out climates but is there anyway I can rectify this?
  • You can export your 'real world' map into CC3 and then add the additional 'fantasy' continents later. As far as resizing the world to be 3 times larger... that'd do more than alter climates and such. I mean, if we're talking real world physics, it's going to change your gravity and all sorts of other things too. You can get around all of that with the might power of Handwavium. It's magic and lets you ignore things like realistic climates and gravity and stuff. Lots of fantasy maps that I've seen rely heavily on it. Alternatively, rather than blow your world up to three times the size of the real world... shrink everyone to a third of their normal size. Suddenly the world appears much larger without gooning up geography and climate!
  • Ok, the three times world size thing is a bit of a misnomer...... just nice for those epic quests:-)

    this is the kind of thing I want to create

    http://www.worldofgotha.com/PF_TUTORIAL/israh_index.html

    But with the real world as a base, I'm found this but once it's applied none of the fractal terrains tools seem to work.

    http://www.welshpiper.com/ft-pro-and-real-world-data/

    That's what I'm really looking for a fully interactive real world map that I can put into fractal terrains, that I can then stylize to suit.

    Sorry new to profantasy/mapping software ( I own CC3 and Fractal Terrains), so hope this makes sense
  • jslaytonjslayton Moderator, ProFantasy Mapmaker
    FT doesn't allow you to edit the binary data (I blame the original software's author for that little error). You'll need to convert the binary data into the Offset layer in FT. This operation is performed via the Tools>>Actions>>Burn In To Surface. However, your surface will then be fixed in resolution whatever your specified editing resolution is.

    I recommend increasing the editing resolution as much as you reasonably can before doing the burn by using Map>>World Settings, going to the Editing page and using a custom resolution of at least 4000. The 32-bit FT version imposes a fairly small working limit on resolution, so you probably won't be able to get much above 6000 before experiencing what we'll generously call "stability issues." Your world data will then be fixed in FT's working space and you'll be able to adjust parts however you like.
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